Material Recognition for Immersive Interactions in Virtual/Augmented Reality

被引:0
作者
Heng, Yuwen [1 ]
Dasmahapatra, Srinandan [1 ]
Kim, Hansung [1 ]
机构
[1] Univ Southampton, Sch Elect & Comp Sci, Southampton, Hants, England
来源
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW | 2023年
基金
英国工程与自然科学研究理事会;
关键词
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality; Computing methodologies-Artificial intelligence-Computer vision-Scene understanding;
D O I
10.1109/VRW58643.2023.00131
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
To provide an immersive experience in a mirrored virtual world such as spatially synchronised audio, visualisation of reproduced real-world scenes and haptic sensing, it is necessary to know the materials of the object surface which provides the optical and acoustic properties for the rendering engine. We focus on identifying materials from real-world images to reproduce more realistic and plausible virtual environments. To cope with considerable variation in material, we propose the DPT architecture which dynamically decides the dependency on different patch resolutions. We evaluate the benefits of learning from multiple patch resolutions on LMD and OpenSurfaces datasets.
引用
收藏
页码:577 / 578
页数:2
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