The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial

被引:10
|
作者
Mologne, Mitchell S. [1 ]
Hu, Jonathan [1 ,2 ]
Carrillo, Erik [1 ,3 ]
Gomez, David [1 ]
Yamamoto, Trent [1 ]
Lu, Stevin [1 ,4 ]
Browne, Jonathan D. [1 ,5 ]
Dolezal, Brett A. [1 ]
机构
[1] Univ Calif Los Angeles, David Geffen Sch Med, Airway & UCFit Digital Hlth Exercise Physiol Res L, Los Angeles, CA 90024 USA
[2] Univ Hawaii, John A Burns Sch Med, Honolulu, HI 96813 USA
[3] Univ Southern Calif, Keck Sch Med, Los Angeles, CA 90033 USA
[4] Creighton Sch Med, Omaha, NE 68178 USA
[5] Calif Univ Sci & Med, Sch Med, Colton, CA 92324 USA
关键词
exergaming; immersive virtual reality; exercise; strength training; RESTING METABOLIC-RATE; CARDIOVASCULAR RISK-FACTORS; PHYSICAL-ACTIVITY; WEIGHT-LOSS; STRENGTH; BARRIERS; HYPERTROPHY; RESPONSES; BENEFITS; VALIDITY;
D O I
10.3390/ijerph20010210
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Exergaming, combining elements of video game into the realm of exercise, has recently incorporated immersive virtual reality (IVR) with resistance training. Thirty-two participants (14 females, mean age = 24.3) were randomized to IVR or self-directed control group (SELF) and worked out thrice weekly for 12 weeks (for 36 sessions). The IVR group spent 14 fewer minutes per session (p < 0.001) while reporting the sessions "enjoyable'. Compared to SELF, the IVR group had significantly greater improvement in changes from baseline to post-training in upper-and-lower muscular strength (1-RM) and muscular endurance (85% 1-RM) (14.3 kg vs. 10.0 kg for 1-RM upper, 28.6 kg vs. 22.5 kg for 1-RM lower, 2.6 reps vs. 1.9 reps for 85% 1-RM of upper, 2.7 vs. 2.0 reps for 85% 1-RM of lower, all p < 0.001), peak leg power (1424 vs. 865 W, p < 0.001), body fat% (-3.7% vs. -1.9%, p < 0.001), heart rate variability (4.3 vs. 1.8 ms, p < 0.001), rVO2max (3.28 vs. 0.89 mL/min/kg, p < 0.001) with decreased systolic BP (-0.4 vs. -2.3 mmHg, p < 0.001), and level of perceived exertion during workouts (RPE 14 vs. 16, p < 0.001). With its high-paced and action-filled gaming coupled with superior fitness and cardiometabolic outcomes, this IVR exergaming platform should be considered as another exercise modality for performance and health-related training.
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页数:14
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