When makers meet the metaverse: Effects of creating NFT metaverse exhibition in maker education

被引:58
作者
Hwang, Yohan [1 ,2 ]
机构
[1] Jeonju Univ, Dept English Language & Culture, 603 Fac Bldg,303 Cheonjam Ro, Jeonju Si 55069, Jeollabuk Do, South Korea
[2] Dept English Language & Culture, 603 Fac Bldg,303 Cheonjam Ro, Jeonju Si 55069, Jeollabuk Do, South Korea
关键词
Maker movement; Maker education; Maker pedagogy; Metaverse; NFT;
D O I
10.1016/j.compedu.2022.104693
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The main purpose of this paper is to conduct empirical research on the effectiveness of application of a metaverse in maker education. While the control group of students participate in a general maker class that encourages making digital content for relevant contest participation, the experimental group was treated to register their digital artwork as an NFT certified by blockchain technology and display them in the metaverse as a form of a virtual exhibition. The study findings show that while there was a significant statistical difference in terms of creative problem-solving and creative curiosity for both groups, only experimental participants showed improvement in creative cognition. In addition, following the addition of the metaverse treatment, a significant statistical improvement was found in terms of a sense of achievement towards their making process as well as ownership of their making products. Furthermore, the sentiment analysis collected from students' reflection papers reveals that the compounding result of their opinions, appraisals, complaints, emotions, or attitudes towards the metaverse exhibition was generally positive. Based on the findings, this paper suggests a new maker education model by expanding the previous one, TMSI (Thinkering, Making, Sharing, Improving), to a concept of TMIOS (Thinkering, Making, Improving, Ownering, Sharing).
引用
收藏
页数:16
相关论文
共 37 条
[1]  
Blikstein P., 2018, Handbook of Technology Education, P419, DOI DOI 10.1007/978-3-319-44687-5_33
[2]  
Blikstein P, 2013, CULT MEDIA STUD, P203
[3]  
Blum-Ross A., 2019, Enhancing Digital Literacy and Creativity: Makerspaces in the Early Years, DOI DOI 10.4324/9780429243264
[4]  
Carretero S., 2017, JRC106281, DOI [DOI 10.2760/38842, 10.2760/38842]
[5]  
Castro-Romero Oswaldo, 2017, P KOREAN SOC ED TECH
[6]  
Cohen J.D., 2017, Journal of Educational Multimedia and Hypermedia, P217
[7]  
Cohen L., 2017, Research Methods in Education, DOI [DOI 10.4324/9781315456539, 10.4324/9781315456539]
[8]  
Damodaran A., 2022, MANAGING ARTS TIMES
[9]  
Dewey John., 1938, Experience and Education, P1997
[10]   Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights [J].
Duguleana, Mihai ;
Girbacia, Florin .
2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, :359-361