Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation

被引:7
|
作者
Kuo, Yu-Tung [1 ,4 ]
Garcia Bravo, Esteban [2 ]
Whittinghill, David M. [2 ]
Kuo, Yu-Chun [3 ]
机构
[1] North Carolina A&T State Univ, Dept Appl Engn Technol, Greensboro, NC USA
[2] Purdue Univ, Dept Comp Graph Technol, W Lafayette, IN USA
[3] Rowan Univ, Dept Crit Literacy Technol & Multilingual Educ, Glassboro, NJ USA
[4] North Carolina A&T State Univ, Dept Appl Engn Technol, 1601 Market St, Greensboro, NC 27401 USA
关键词
Virtual reality; art appreciation; performance; motivation; 2D and 3D paintings; PRIOR KNOWLEDGE; EDUCATION; ENVIRONMENTS; MOTION; CONSTRUCTION; RELIABILITY; STRATEGIES; IMMERSION; FEEDBACK; ELEMENTS;
D O I
10.1080/10447318.2023.2278929
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This study reconstructed a modern painting into a fully-immersive Virtual Reality (VR) painting allowing users to walk into the painting's 3D world and move around, and employed constructivism with a model of art appreciation to investigate the effects of applying VR techniques in appreciating the modern painting on student learning outcomes. Participants in the study included 60 undergraduates from a university in the midwestern United States. Quasi-experimental study designs and quantitative analysis methods were adopted to analyze students' responses to the activities of modern painting appreciation through 2D and VR paintings. Results indicated that using the VR painting had significant negative impacts on students' performance of object recognition in the painting and interpretations towards the painting, but no effects on the painting analysis and judgements. Students using the VR painting showed significantly higher interest and enjoyment than those using the 2D painting. Compared to those viewing the VR painting prior to the 2D painting appreciation, students who only viewed the 2D painting had significantly better learning performance. This study contributes to the lack of empirical VR research in art appreciation, offering insights into the application of using VR in appreciating modern paintings, and providing recommendations for future studies.
引用
收藏
页码:8180 / 8201
页数:22
相关论文
共 28 条
  • [21] Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis
    Wu, Bian
    Yu, Xiaoxue
    Gu, Xiaoqing
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2020, 51 (06) : 1991 - 2005
  • [22] Validating instructional design and predicting student performance in histology education: Using machine learning via virtual microscopy
    Fries, Allyson
    Pirotte, Marie
    Vanhee, Laurent
    Bonnet, Pierre
    Quatresooz, Pascale
    Debruyne, Christophe
    Maree, Raphael
    Defaweux, Valerie
    ANATOMICAL SCIENCES EDUCATION, 2024, 17 (05) : 984 - 997
  • [23] A multi-institutional study of inquiry-based lab activities using the Augmented Reality Sandbox: impacts on undergraduate student learning
    McNeal, Karen S.
    Ryker, Katherine
    Whitmeyer, Shelley
    Giorgis, Scott
    Atkins, Rachel
    LaDue, Nicole
    Clark, Christine
    Soltis, Nick
    Pingel, Thomas
    JOURNAL OF GEOGRAPHY IN HIGHER EDUCATION, 2020, 44 (01) : 85 - 107
  • [24] Exploring the association between adolescent psychotic-like experiences and components of social performance using a multi-level virtual reality paradigm
    Kiernan, Grace
    Kohl, Pauline
    Tas, Ekincan
    Berg, Frederic
    Wolf, Mario
    Nguyen, Phuong-Mi
    Valmaggia, Lucia
    Rus-Calafell, Mar
    SOCIAL PSYCHIATRY AND PSYCHIATRIC EPIDEMIOLOGY, 2025,
  • [25] The Assessment of Learning Performance Using Dynamic Time Warping Algorithm for the Virtual Reality of Full-Body Motion Sensing Control
    Sun, Huey-Min
    Zhou, Jun-Sen
    AMCIS 2016 PROCEEDINGS, 2016,
  • [26] Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow experience
    Tai, Kai-Hsin
    Hong, Jon-Chao
    Tsai, Chi-Ruei
    Lin, Chang-Zhen
    Hung, Yi-Hsuan
    COMPUTERS & EDUCATION, 2022, 182
  • [27] Attempted establishment of proficiency levels for laparoscopic performance on a national scale using simulation: the results from the 2004 SAGES Minimally Invasive Surgical Trainer—Virtual Reality (MIST-VR) learning center study
    K. R. Van Sickle
    E. M. Ritter
    D. A. McClusky
    A. Lederman
    M. Baghai
    A. G. Gallagher
    C. D. Smith
    Surgical Endoscopy, 2007, 21 : 5 - 10
  • [28] Attempted establishment of proficiency levels for laparoscopic performance on a national scale using simulation: the results from the 2004 SAGES Minimally Invasive Surgical Trainer-Virtual Reality (MIST-VR) learning center study
    Van Sickle, K. R.
    Ritter, E. M.
    McClusky, D. A., III
    Lederman, A.
    Baghai, M.
    Gallagher, A. G.
    Smith, C. D.
    SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES, 2007, 21 (01): : 5 - 10