Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game

被引:0
|
作者
Amon, Bea Tomsic [1 ]
机构
[1] Fac Educ, Dept Art Educ, Ljubljana, Slovenia
来源
关键词
art teaching; artistic tasks; digital didactic tool; computer game; creativity;
D O I
暂无
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
This article presents research on the results of using a didactic tool based on virtual and augmented reality, developed for solving tasks from the field of spatial design. The theoretical part presents the context of the tool's development and discusses spatial perception in new media, spatial design of images and screen views, and new media and augmented reality in school practice. The didactic tool consists of a computer, a computer screen, a computer camera, and a set of markers with symbols for different architectural elements that allow different composition operations. Manipulation of the markers is captured by a computer camera, which recognizes the symbols as function keys and allows interaction with a computer program. The computer decodes the data and displays it on the screen as surfaces and solids. This strategy promotes learning like a computer game. We tested it with eighth grade elementary students. The goal was to determine the extent to which the tool would affect the implementation of artistic tasks, creativity, motivation, satisfaction, and understanding of art concepts. The results presented here are encouraging, especially in the area of creativity, which was confirmed by teachers and students after the evaluation.
引用
收藏
页码:23 / 43
页数:21
相关论文
共 50 条
  • [31] Virtual and Augmented Reality in Education
    Gudoniene, Daina
    Rutkauskiene, Danguole
    BALTIC JOURNAL OF MODERN COMPUTING, 2019, 7 (02): : 293 - 300
  • [32] Exploring the Adoption of Virtual and Augmented Reality in Enhancing Interactive Learning in Tanzania
    Misso, Angelina
    Stephen, Josephine
    Maiseli, Baraka
    Issaka, Mussa
    2019 IST-AFRICA WEEK CONFERENCE (IST-AFRICA), 2019,
  • [33] Virtual reality art as an innovative Buddhist learning tool
    Karnchanapayap, Gomesh
    Chaetnalao, Atithep
    INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, 2021, 13 (03) : 255 - 277
  • [34] Augmented Reality as a Didactic Tool for Development Spatial Intelligence
    Haz, Lidice
    Vargas, Estefania
    Molineros, Yolanda
    Isaac Aviles, Jorge
    2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2019,
  • [35] Encouraging Chemistry Learning Through an Augmented Reality Magic Game
    Sousa, Ana Margarida
    Romao, Teresa
    HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT III, 2021, 12934 : 12 - 21
  • [36] Virtual/Augmented Reality Applications in Education & Life Long Learning
    Paliokas, Ioannis
    Theodorou, Paraskevi
    ELECTRONICS, 2024, 13 (03)
  • [37] Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
    Pombo, Lucia
    Marques, Margarida Morais
    Afonso, Luis
    Dias, Paulo
    Madeira, Joaquim
    INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2019, 11 (04) : 59 - 79
  • [38] Learning through simulation: A systematic literature review of the use of virtual reality and augmented reality in social work education
    Ruiz-Ortega, David
    Ricoy-Cano, Adrian Jesus
    Garcia-Domingo, Marta
    de la Fuente-Robles, Yolanda Maria
    INTERNATIONAL SOCIAL WORK, 2024, 67 (04) : 1059 - 1074
  • [39] Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design
    Yang, Biqin
    International Journal of Emerging Technologies in Learning, 2023, 18 (20): : 23 - 36
  • [40] The Role of Augmented Reality and Virtual Reality in Smart Health Education: State of the Art and Perspectives
    Raja, M.
    Priya, G. G. Lakshmi
    EAI/Springer Innovations in Communication and Computing, 2023, Part F632 : 311 - 325