Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game

被引:0
|
作者
Amon, Bea Tomsic [1 ]
机构
[1] Fac Educ, Dept Art Educ, Ljubljana, Slovenia
来源
关键词
art teaching; artistic tasks; digital didactic tool; computer game; creativity;
D O I
暂无
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
This article presents research on the results of using a didactic tool based on virtual and augmented reality, developed for solving tasks from the field of spatial design. The theoretical part presents the context of the tool's development and discusses spatial perception in new media, spatial design of images and screen views, and new media and augmented reality in school practice. The didactic tool consists of a computer, a computer screen, a computer camera, and a set of markers with symbols for different architectural elements that allow different composition operations. Manipulation of the markers is captured by a computer camera, which recognizes the symbols as function keys and allows interaction with a computer program. The computer decodes the data and displays it on the screen as surfaces and solids. This strategy promotes learning like a computer game. We tested it with eighth grade elementary students. The goal was to determine the extent to which the tool would affect the implementation of artistic tasks, creativity, motivation, satisfaction, and understanding of art concepts. The results presented here are encouraging, especially in the area of creativity, which was confirmed by teachers and students after the evaluation.
引用
收藏
页码:23 / 43
页数:21
相关论文
共 50 条
  • [1] Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game
    Amon, Bea Tomsic
    AM JOURNAL OF ART AND MEDIA STUDIES, 2023, 31 : 23 - 43
  • [2] Experiential learning through Virtual and Augmented Reality in Higher Education
    Jantjies, Mmaki
    Moodley, Trevor
    Maart, Ronel
    PROCEEDINGS OF 2018 INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY MANAGEMENT (ICETM 2018), 2018, : 42 - 45
  • [3] Game-Based Learning With Augmented Reality for History Education
    Carrascosa, Carlos Lazaro
    Ylardia, Irene Palomero
    Paredes-Velasco, Maximiliano
    Garcia-Suelto, Maria del Carmen Navarro
    IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2024, 19 (01): : 14 - 23
  • [4] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Chioma Udeozor
    Philippe Chan
    Fernando Russo Abegão
    Jarka Glassey
    International Journal of Educational Technology in Higher Education, 20
  • [5] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Udeozor, Chioma
    Chan, Philippe
    Abegao, Fernando Russo
    Glassey, Jarka
    INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2023, 20 (01)
  • [6] ChildAR: an augmented reality-based interactive game for assisting children in their education
    Syed Ali Hassan
    Tariq Rahim
    Soo Young Shin
    Universal Access in the Information Society, 2022, 21 : 545 - 556
  • [7] ChildAR: an augmented reality-based interactive game for assisting children in their education
    Hassan, Syed Ali
    Rahim, Tariq
    Shin, Soo Young
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2022, 21 (02) : 545 - 556
  • [8] Augmented reality for assembly guidance using a virtual interactive tool
    Yuan, M. L.
    Ong, S. K.
    Nee, A. Y. C.
    INTERNATIONAL JOURNAL OF PRODUCTION RESEARCH, 2008, 46 (07) : 1745 - 1767
  • [9] Virtual Interactive Presence in Global Surgical Education: International Collaboration Through Augmented Reality
    Davis, Matthew Christopher
    Can, Dang D.
    Pindrik, Jonathan
    Rocque, Brandon G.
    Johnston, James M.
    WORLD NEUROSURGERY, 2016, 86 : 103 - 111
  • [10] Virtual Interactive Presence in Global Surgical Education: International Collaboration through Augmented Reality
    Davis, Matthew C.
    Pindrik, Jonathan
    Can, Dang
    Rocque, Brandon
    Johnston, James
    JOURNAL OF NEUROSURGERY, 2015, 123 (02) : A499 - A499