DigiMathArt: a game-based approach to learning Mathematics and Programming

被引:2
|
作者
Draganoiu, Roxana [1 ]
Moldoveanu, Florica [1 ]
Morar, Anca [1 ]
Moldoveanu, Alin [1 ]
机构
[1] Univ Politehn Bucuresti, Fac Automat Control & Comp Sci, Dept Comp Sci, Bucharest, Romania
关键词
Mathematics; Programming; 3D modeling; virtual learning environment; TECHNOLOGY; EDUCATION;
D O I
10.1080/10494820.2023.2205903
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Almost all educational systems still rely on traditional teaching methods: children must absorb huge uncorrelated amounts of information from various disciplines, multidisciplinary aspects are not developed, the fun factor is missing in most of the classes. Many children sometimes do not fully understand the presented theoretical concepts and their applicability in real life, so they lose interest and end up learning in a mechanical way. DigiMathArt is a teaching method designed to present Mathematics, Programming, and 3D modelling concepts in a multidisciplinary approach, in an attractive manner, combining theory and practice in a game-like 3D virtual environment. Its main principles are task-divided project-based approach, practicality, pre-theoretical learning, multidisciplinarity, 3D visualization. The method was used to build an ample content of lessons and exercises, covering a large part of the subjects corresponding to K-12 education, and its strength was proven through a pilot involving 100 children. Their positive feedback highlights the attractiveness of the method and its ability to teach theoretical concepts through practice.
引用
收藏
页码:4831 / 4856
页数:26
相关论文
共 50 条
  • [1] Digital Game-based Learning and Learning Analytics in Mathematics
    Ramli, Izzat S. Mohd
    Maat, Siti M.
    Khalid, Fariza
    PEGEM EGITIM VE OGRETIM DERGISI, 2023, 13 (01): : 168 - 176
  • [2] On Line and Other Game-Based Learning for Mathematics
    Drigas, Athanasios S.
    Pappas, Marios A.
    INTERNATIONAL JOURNAL OF ONLINE ENGINEERING, 2015, 11 (04) : 62 - 67
  • [3] How to Enhance Interest in Mathematics by Using Game-Based Learning
    Plass-Nielsen, Josephine
    Nielsen, Oliver Bo Wolter
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 1024 - 1027
  • [4] Design of Digital Game-based Learning in Elementary School Mathematics
    Chen, Hong-Ren
    Jian, Chen-Hui
    Lin, Wen-Shen
    Yang, Pen-Chen
    Chang, Han-Yun
    2014 7TH INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING AND WORKSHOPS (UMEDIA), 2014, : 322 - 325
  • [5] Learning Prosody in a Video Game-Based Learning Approach
    Aguilar, Lourdes
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2019, 3 (03)
  • [6] A scoping review of game-based learning for mathematics teacher education
    Moon, Jewoong
    Yeo, Sheunghyun
    Si, Qi
    Ijeluola, Abiodun Stephen
    INTERNATIONAL JOURNAL OF MATHEMATICAL EDUCATION IN SCIENCE AND TECHNOLOGY, 2024,
  • [7] Development of game-based learning features in programming learning support system
    Nunohiro E.
    Matsushita K.
    Mackin K.J.
    Ohshiro M.
    Artif. Life Rob., 3-4 (373-377): : 373 - 377
  • [8] Game-based learning approach to improve self-learning motivated students
    Akour, Mohammed
    Alsghaier, Hiba
    Aldiabat, Samah
    INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING, 2020, 12 (02) : 146 - 160
  • [9] The Role of Learning Styles in Game-Based Learning
    Wouters, Pieter
    van der Meulen, Esmee S.
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2020, 10 (01) : 54 - 69
  • [10] Game-Based Learning and Gamification Technologies in the Preparation of Future Mathematics Teachers
    Vankúš P.
    International Journal of Interactive Mobile Technologies, 2023, 17 (11) : 53 - 67