Assessment of Digital Games in Technology Education

被引:5
作者
Valentova, Monika [1 ]
Brecka, Peter [1 ]
机构
[1] Constantine Philosopher Univ Nitra, Fac Educ, Dept Technol & Informat Technol, Nitra, Slovakia
来源
INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY | 2023年 / 13卷 / 02期
关键词
gamification; digital games; technical education; primary level of elementary schools; ISCED; 1; COMPUTER GAMES; TEACHERS BELIEFS; SERIOUS GAMES; VIDEO GAMES; TIME SPENT; DESIGN; IMPACT; MOTIVATION; CHILDREN; STUDENTS;
D O I
10.3991/ijep.v13i2.35971
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The paper contributes to solving the issue of digital games in education. It explains concepts such as gamification and Digital Game-Based Learning; it focuses on the typology of games and the positives and negatives of playing digital games while discussing the aspects of their implementation in education. The case study presented in the paper examines in more detail digital games as a supplement to the learning environment in technically oriented education at the primary level of elementary schools in Slovakia (ISCED 1). The main focus is on an analysis of digital and education aspects of selected digital games. Specifically, based on nine game assessment criteria, such as game content in line with the objectives, application of cross-cutting themes, motivation, way of manipulation, active participation of the pupil, design/graphic processing, playing time, game model and its objective. Each of these criteria can influence the application of selected games in teaching; therefore, we assessed the games individually through these criteria.
引用
收藏
页码:36 / 63
页数:28
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