A virtual reality paradigm with dynamic scene stimuli for use in memory research

被引:8
作者
Okada, Noah S. [1 ]
McNeely-White, Katherine L. [2 ]
Cleary, Anne M. [3 ]
Carlaw, Brooke N. [3 ]
Drane, Daniel L. [1 ,4 ,5 ]
Parsons, Thomas D. [6 ,7 ]
McMahan, Timothy [8 ]
Neisser, Joseph [9 ]
Pedersen, Nigel P. [1 ,2 ]
机构
[1] Emory Univ, Dept Neurol, Atlanta, GA 30322 USA
[2] Univ Calif Davis, Dept Neurol, Sacramento, CA 95816 USA
[3] Colorado State Univ, Dept Psychol, Ft Collins, CO 80523 USA
[4] Emory Univ, Sch Med, Dept Pediat, Atlanta, GA 30322 USA
[5] Univ Washington, Sch Med, Dept Neurol, Seattle, WA 98105 USA
[6] Arizona State Univ, Grace Ctr, Tempe, AZ 85281 USA
[7] Arizona State Univ, Computat Neuropsychol & Simulat CNS Lab, Tempe, AZ 85281 USA
[8] Univ North Texas, Dept Learning Technol, Denton, TX 76203 USA
[9] Grinnell Coll, Dept Philosophy, Grinnell, IA 50112 USA
基金
美国国家卫生研究院;
关键词
Virtual reality; Deja vu; Familiarity; Scene recognition; Unity; Episodic memory; Role of scenes in episodic memory; Spatial navigation; Immersion; Spatial cognition; DEJA-VU; MOTION SICKNESS; EPISODIC MEMORY; QUESTIONNAIRE; EXPERIENCE; TECHNOLOGIES; FAMILIARITY;
D O I
10.3758/s13428-023-02243-w
中图分类号
B841 [心理学研究方法];
学科分类号
040201 ;
摘要
Episodic memory may essentially be memory for one's place within a temporally unfolding scene from a first-person perspective. Given this, pervasively used static stimuli may only capture one small part of episodic memory. A promising approach for advancing the study of episodic memory is immersing participants within varying scenes from a first-person perspective. We present a pool of distinct scene stimuli for use in virtual environments and a paradigm that is implementable across varying levels of immersion on multiple virtual reality (VR) platforms and adaptable to studying various aspects of scene and episodic memory. In our task, participants are placed within a series of virtual environments from a first-person perspective and guided through a virtual tour of scenes during a study phase and a test phase. In the test phase, some scenes share a spatial layout with studied scenes; others are completely novel. In three experiments with varying degrees of immersion, we measure scene recall, scene familiarity-detection during recall failure, the subjective experience of deja vu, the ability to predict the next turn on a tour, the subjective sense of being able to predict the next turn on a tour, and the factors that influence memory search and the inclination to generate candidate recollective information. The level of first-person immersion mattered to multiple facets of episodic memory. The paradigm presents a useful means of advancing mechanistic understanding of how memory operates in realistic dynamic scene environments, including in combination with cognitive neuroscience methods such as functional magnetic resonance imaging and electrophysiology.
引用
收藏
页码:6440 / 6463
页数:24
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