Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability

被引:10
|
作者
Cieslik, Blazej [1 ]
Mazurek, Justyna [2 ]
Wrzeciono, Adam [3 ]
Maistrello, Lorenza [1 ]
Szczepanska-Gieracha, Joanna [3 ]
Conte, Pierfranco [4 ]
Kiper, Pawel [1 ]
机构
[1] IRCCS San Camillo Hosp, Healthcare Innovat Technol Lab, I-30126 Venice, Italy
[2] Wroclaw Med Univ, Univ Rehabil Ctr, PL-50367 Wroclaw, Poland
[3] Wroclaw Univ Hlth & Sport Sci, Fac Physiotherapy, PL-51612 Wroclaw, Poland
[4] IRCCS San Camillo Hosp, I-30126 Venice, Italy
关键词
QUALITY-OF-LIFE; RANDOMIZED CONTROLLED-TRIAL; IMPROVE CLINICAL MEASURES; EXERCISE PROGRAMS; POSTURAL CONTROL; MUSCLE STRENGTH; WII FIT; BALANCE; COMMUNITY; EXERGAMES;
D O I
10.1038/s41746-023-00907-7
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Technological advancements facilitate feedback adaptation in rehabilitation through virtual reality (VR) exergaming, serious gaming, wearables, and telerehabilitation for older adults fall prevention. Although studies have evaluated these technologies, no comparisons of their effectiveness have been conducted to date. Thus, this study aims to assess the differences in effectiveness of these interventions on balance and functional mobility in the older adults. A systematic review and network meta-analysis (NMA) were conducted to identify the most effective interventions for improving balance and functional mobility in adults aged 60 and over. The search was conducted in five databases (PubMed, Embase, Cochrane Central Register of Controlled Trials, Scopus, and Web of Science) up to June 10, 2023. The eligibility criteria were: (1) older adults, (2) functional mobility, balance, or gait as the primary outcome, (3) new technology intervention, and (4) randomized study design. New technology interventions were classified into five categories: exergaming with balance platforms or motion capture technologies, other serious gaming, interventions with wearables, and telerehabilitation. Additionally, two categories of control interventions (conventional exercises and no treatment) were extracted. The NMA was performed for the aggregated results of all outcomes, and separately for clinical functional scales, functional mobility, and gait speed results. Fifty-two RCTs with 3081 participants were included. Exergaming with motion capture was found to be statistically significant in producing a better effect than no treatment in the analysis of the functional mobility with an SMD of -0.70 (P < 0.01). The network meta-analysis revealed that exergaming with motion capture offers greater therapeutic benefits for functional mobility and balance compared to no treatment control. The effectiveness of this approach is similar to that of conventional exercises. Further RCTs are needed to provide a more definitive conclusion, particularly with respect to the effectiveness of serious games, telerehabilitation, and interventions with wearables.
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页数:10
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