Using Extended Reality in Flight Simulators: A Literature Review

被引:30
作者
Cross, Jamie [1 ]
Boag-Hodgson, Christine [1 ]
Ryley, Tim [1 ]
Mavin, Timothy J. [2 ]
Potter, Leigh Ellen [3 ,4 ]
机构
[1] Griffith Univ, Sch Engn & Built Environm Aviat, Nathan, Qld 4111, Australia
[2] Griffith Inst Educ Res, Nathan, Qld 4111, Australia
[3] Griffith Univ, Sch Informat & Commun Technol, Nathan, Qld 4111, Australia
[4] Griffith Univ, IDEA Lab Innovat Design & Emerging Applicat, Nathan, Qld 4111, Australia
关键词
Aerospace; artificial; augmented; extended and virtual realities; simulation; training; VIRTUAL-REALITY;
D O I
10.1109/TVCG.2022.3173921
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Extended reality has long been utilized in the games industry and is emergent for pilot training in the military and commercial airline sectors. This paper follows the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) methodology to present a systematic quantitative literature review (SQLR) on the use of extended reality in flight simulators. It also encompasses recent studies of teaching and learning in immersive, virtual environments in non-aviation disciplines. The review identified 39 papers spanning all areas of the virtuality continuum across academic, commercial, and military aviation sectors, as well as engineering and medicine. The SQLR found that extended reality in flight simulators is being introduced in the commercial and military aviation sectors. However, within academia, hardware constraints have hindered the ability to provide positive empirical evidence of simulator effectiveness. While virtual reality may not replace traditional flight simulators in the near future, the technology is available to supplement classroom training activities and some aspects of simulator procedure training with promising cognitive learning outcomes. However, its usefulness as a mechanism of skills transfer to the real world has not been evaluated, highlighting numerous research opportunities.
引用
收藏
页码:3961 / 3975
页数:15
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