Characters' realism, not familiarity, improved Chinese Children's learning from video

被引:0
作者
Cao, Xinyun [1 ]
Wang, Fuxing [1 ,3 ]
Li, Hui [2 ,4 ]
Tong, Yu [1 ]
机构
[1] Cent China Normal Univ, Sch Psychol, Wuhan, Peoples R China
[2] Cent China Normal Univ, Sch Educ, Wuhan, Peoples R China
[3] Cent China Normal Univ, Sch Psychol, 382 Xiongchu Ave, Wuhan BLDG 8073, Hubei, Peoples R China
[4] Cent China Normal Univ, Sch Educ, 152 Luoyu Rd, Wuhan 430079, Hubei, Peoples R China
基金
中国国家自然科学基金;
关键词
Realism; familiarity; character; children; video learning; PARASOCIAL RELATIONSHIPS; TODDLERS; TELEVISION; FANTASY; SCIENCE; MODEL;
D O I
10.1080/17482798.2023.2227290
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Characters in educational videos have been shown to help children learn and transfer knowledge. The aim of this study is to explore the influence of realism and familiarity of characters on children's video learning. The participants were 90 4- to 6-year-olds. The children watched a video in which a character demonstrated how to construct simple gears, and then completed the same task to test the effect of the character's realism and familiarity on their learning and transfer of STEM knowledge. A 2 (high-reality vs. low-reality) x 2 (familiar, unfamiliar) experiment was adopted. The results showed that children learned STEM material better from live-action human characters than from animated animal characters. However, the familiarity of the character did not influence children's learning, and the parasocial relationship between children and the character also did not improve learning. The findings suggest that the realism of the characters, not their familiarity, is key in helping children learn from educational videos. IMPACT SUMMARYPrior State of Knowledge: Children's learning from screen-based educational media can be influenced by characteristics of the characters. Less is known about whether realistic and familiar characteristics improve children's screen learning.Novel Contributions: We created four characters based on combined realism and familiarity to explore whether some characters are better than others at promoting learning STEM information.Practical Implications: Our findings are relevant to producers of educational videos. Compared to animated characters, live-action human characters may better help children ages 4 to 6 years to learn from these videos.
引用
收藏
页码:409 / 425
页数:17
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