Consumer Electronics Technologies for Enabling an Immersive Metaverse Experience

被引:5
|
作者
Sai, Siva [1 ]
Goyal, Dishank [1 ]
Chamola, Vinay [1 ]
Sikdar, Biplab [2 ]
机构
[1] Birla Inst Technol & Sci Pilani, Pilani, Rajasthan, India
[2] Natl Univ Singapore, Singapore, Singapore
关键词
Metaverse; Headphones; Consumer electronics; Virtual reality; Games; Three-dimensional displays; Augmented reality; Immersive experience; Medical services; Solid modeling; Real-time systems; Haptic interfaces; Computer applications; Education; Medical diagnosis; Patient monitoring; Context-aware services; Artificial intelligence; Extended AI;
D O I
10.1109/MCE.2023.3327530
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The idea of the Metaverse as a virtual reality space where people can interact with computer-generated surroundings and each other in real time is gaining attention as this technology is roaring. Consumer electronics (CE) technology plays a crucial role in developing and using the metaverse. It offers the metaverse various devices like virtual reality headsets, augmented reality glasses, smartphones, and haptic feedback devices. These devices give users immersive experiences, improve communication and collaboration, and explore virtual worlds. In this article, we review several applications of consumer electronics technology in the metaverse, two case studies of consumer electronics in the metaverse, several challenges in the existing CE technology in adapting it to the metaverse, and some future directions for research. As a part of case studies, we analyze how CE technology impacts education and healthcare in the metaverse. In metaverse education and healthcare, CE provides opportunities for immersive learning experiences, virtual simulations, remote training, and improved patient care. Numerous challenges CE faces in the context of metaverse related to structure development, standardization efforts, privacy concerns, and ensuring security that must be addressed for its successful implementation have been identified. Despite its limitations, ongoing efforts are being made to enhance these devices and optimize the overall experience for the metaverse.
引用
收藏
页码:16 / 24
页数:9
相关论文
共 50 条
  • [1] Metaverse Meets Consumer Electronics
    Dong, Haiwei
    Liu, Yang
    IEEE CONSUMER ELECTRONICS MAGAZINE, 2023, 12 (03) : 17 - 19
  • [2] A Comprehensive Survey on Generative AI for Metaverse: Enabling Immersive Experience
    Chamola, Vinay
    Sai, Siva
    Bhargava, Animesh
    Sahu, Ashis
    Jiang, Wenchao
    Xiong, Zehui
    Niyato, Dusit
    Hussain, Amir
    COGNITIVE COMPUTATION, 2024, 16 (06) : 3286 - 3315
  • [3] Metaverse and Digital Twins for Consumer Electronics
    Lyu, Zhihan
    Lloret, Jaime
    Song, Houbing
    Mazurczyk, Wojciech
    Wang, Huihui
    Park, James J.
    IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, 2024, 70 (03) : 5662 - 5666
  • [4] A prospective vision of the evolution of immersive technologies: Towards a definition of metaverse
    Benaben, Frederick
    Conges, Aurelie
    Fertier, Audrey
    TECHNOVATION, 2025, 140
  • [5] Exploring the convergence of Metaverse, Blockchain, and AI: A comprehensive survey of enabling technologies, applications, challenges, and future directions
    Uddin, Mueen
    Obaidat, Muath
    Manickam, Selvakumar
    Laghari, Shams Ul Arfeen
    Dandoush, Abdulhalim
    Ullah, Hidayat
    Ullah, Syed Sajid
    WILEY INTERDISCIPLINARY REVIEWS-DATA MINING AND KNOWLEDGE DISCOVERY, 2024, 14 (06)
  • [6] What Drives Consumers to Engage in Immersive Technologies? A Consumer Metaverse Engagement Motivation Model
    Kalender, Yunus
    Guzman, Francisco
    PSYCHOLOGY & MARKETING, 2025, 42 (03) : 921 - 950
  • [7] Exploring Metaverse Literacy: Immersive Technologies in Library Environments
    Subaveerapandiyan, A.
    Baiju, Arunima
    Ahmad, Naved
    Verma, Manoj Kumar
    Sinha, Priyanka
    JOURNAL OF WEB LIBRARIANSHIP, 2024, 18 (02) : 39 - 63
  • [8] Immersive Technologies-Driven Building Information Modeling (BIM) in the Context of Metaverse
    Liu, Zhen
    Gong, Shiqi
    Tan, Zhiya
    Demian, Peter
    BUILDINGS, 2023, 13 (06)
  • [9] Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies
    El Saddik, Abdulmotaleb
    Lamberti, Fabrizio
    Mann, Steve
    Prattico, Filippo Gabriele
    Thawonmas, Ruck
    Yuan, Yu
    IEEE CONSUMER ELECTRONICS MAGAZINE, 2024, 13 (03) : 25 - 26
  • [10] The Dilemma of Teacher Training for the Use of the Metaverse and Other Immersive Technologies in Teaching and Learning Processes: An Integrative Review
    Reis, Ingrid Weingartner
    Peruchini, Melise
    Ulbricht, Vania Ribas
    Teixeira, Julio Monteiro
    NEW MEDIA PEDAGOGY: RESEARCH TRENDS, METHODOLOGICAL CHALLENGES, AND SUCCESSFUL IMPLEMENTATIONS, NMP 2023, 2024, 2130 : 105 - 123