Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners' emotion, cognitive load and learning performance

被引:13
|
作者
Chang, Chi-Cheng [1 ]
Yang, Szu-Ting [1 ]
机构
[1] Natl Taiwan Normal Univ, Dept Technol Applicat & Human Resource Dev, Taipei, Taiwan
基金
英国科研创新办公室;
关键词
Cognitive load; Cognitive style; Digital game-based learning; Learning emotion; Learning efficiency; Scaffolding; WEB-BASED INSTRUCTION; KNOWLEDGE ACQUISITION; STUDENTS; SCIENCE; DESIGN; MOTIVATION; FEEDBACK; ACHIEVEMENTS; GAMIFICATION; OUTCOMES;
D O I
10.1186/s41239-023-00385-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
There has been a little research on emotion, cognitive load, or learning performance for digital game-based learning (DGBL). However, there is still a dearth of research on investigating the interactive effects of scaffolding DGBL and cognitive style on the above three outcomes. Participants were 97 middle-aged and elder adults from a community college and randomly assigned into three groups. Taking prior knowledge as the covariate, 3 x 2 two-way MANCOVA was adopted to verify the interactive effects of scaffolding DGBL (hard scaffolding DGBL, soft scaffolding DGBL, and non-scaffolding DGBL) and cognitive style (Serialist and Holist). The findings presented that there exited significantly interactive effects of scaffolding DGBL and cognitive style on learning emotion, cognitive load, and learning performance. In hard scaffolding DGBL, learning emotion, cognitive load, and learning performance of Serialist learners were significantly better than those of Holist learners. Conversely, in soft scaffolding DGBL, learning emotion, cognitive load, and learning performance of Holist learners were significantly better than those of Serialist learners. Learning emotion, cognitive load, and learning performance of Serialist learners using hard scaffolding DGBL and Holist learners using soft scaffolding DGBL were significantly better than those of learners using non-scaffolding DGBL. The findings demonstrated concrete contributions and implications on practical promotion and theoretical development. This study ensures sufficiency of applying the cognitive-affective theory of learning with media (CATLM), cognitive load theory and cognitive style theory on DGBL, suggesting to extend the application of these theories to scaffolding.
引用
收藏
页数:25
相关论文
共 50 条
  • [21] Effects of Scaffolding in Digital Game-Based Learning on Student's Achievement: a Three-Level Meta-analysis
    Cai, Zhihui
    Mao, Peipei
    Wang, Dandan
    He, Jinbo
    Chen, Xinjie
    Fan, Xitao
    EDUCATIONAL PSYCHOLOGY REVIEW, 2022, 34 (02) : 537 - 574
  • [22] Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
    Barzilai, Sarit
    Blau, Ina
    COMPUTERS & EDUCATION, 2014, 70 : 65 - 79
  • [23] Game-based learning for cybersecurity: enterprise implications from testing competing theories involving immersion, cognitive load and autonomy
    Rajendran, Dixon Prem Daniel
    Rangaraja, Sundarraj P.
    JOURNAL OF ENTERPRISE INFORMATION MANAGEMENT, 2025, 38 (03) : 872 - 900
  • [24] Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement
    Zheng, Yunxiang
    Zhang, Junyi
    Li, Yumeng
    Wu, Xiaomin
    Ding, Ruofei
    Luo, Xianfei
    Liu, Panpan
    Huang, Jingxiu
    HELIYON, 2024, 10 (01)
  • [25] The Effects of Perceived Innovation Game Attributes by Learners on Learning Performance in a Game-Based Achievement Learning System
    Quadir, Benazir
    Yang, Jie Chi
    Chen, Nian-Shing
    Shih, Mei Jen Audrey
    INNOVATIONS IN SMART LEARNING, 2017, : 151 - 160
  • [26] Primary school students' perceptions of scaffolding in digital game-based learning in mathematics
    Sun, Liping
    Ruokamo, Heli
    Siklander, Pirkko
    Li, Baoping
    Devlin, Keith
    LEARNING CULTURE AND SOCIAL INTERACTION, 2021, 28
  • [27] An Examination of Game-Based Learning from Theories of Flow Experience and Cognitive Load
    Lai, Chih-Hung
    Chu, Chih-Ming
    Liu, Hsiang-Hsuan
    Yang, Shun-Bo
    Chen, Wei-Hsuan
    INTERNATIONAL JOURNAL OF DISTANCE EDUCATION TECHNOLOGIES, 2013, 11 (04) : 17 - 29
  • [28] Investigating the Effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment
    Dumdumaya, Cristina
    Banawan, Michelle
    Rodrigo, Ma. Mercedes
    Ogan, Amy
    Yarzebinski, Evelyn
    Matsuda, Noburo
    25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017): TECHNOLOGY AND INNOVATION: COMPUTER-BASED EDUCATIONAL SYSTEMS FOR THE 21ST CENTURY, 2017, : 1 - 10
  • [29] The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment
    Liao, Chin-Wen
    Chen, Ching-Huei
    Shih, Sie-Jhih
    COMPUTERS & EDUCATION, 2019, 133 : 43 - 55
  • [30] A Review of Scaffolding Approaches in Game-Based Learning Environments
    Melero, Javier
    Hernandez-Leo, Davinia
    Blat, Josep
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 717 - 724