Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences

被引:0
|
作者
Jin, Lingyao [1 ]
机构
[1] Univ Lancaster, Lancaster Inst Contemporary Arts, Lancaster, England
来源
EXTENDED REALITY, XR SALENTO 2023, PT I | 2023年 / 14218卷
关键词
Augmented Reality; Mixed Reality; Shopping; User Intents; Consumer-machine Matching; TECHNOLOGY; ACCEPTANCE;
D O I
10.1007/978-3-031-43401-3_29
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
A mismatch between user-technology usage and a lack of user acceptance hinders the adoption and diffusion of technology. In this research paper, we focus on the differences in how mixed reality (MR) and augmented reality (AR) impact user adoption. We also examine the importance of user intentions in relation to MR and AR for purchase behaviour. A survey (n = 801) was conducted in the UK in May 2022 to investigate the relationship between AR and MR technologies and compare their compatibility for various intentions, including intent to use (9 factors), intent to experience (7 factors), and intent to purchase (7 factors). The results indicate that MR shows more promise than AR in the retail industry. MR significantly and positively affected five elements, such as shopping, while AR was primarily used for gaming. This study provides practical insights that can aid in technology adoption and evaluation. It also emphasises the importance and feasibility of incorporating product customisation functionality into MR retail purchase applications, which has inspired our subsequent development of theMR user interface.
引用
收藏
页码:437 / 455
页数:19
相关论文
共 50 条
  • [21] Expected user experience of mobile augmented reality services: a user study in the context of shopping centres
    Olsson, Thomas
    Lagerstam, Else
    Karkkainen, Tuula
    Vaananen-Vainio-Mattila, Kaisa
    PERSONAL AND UBIQUITOUS COMPUTING, 2013, 17 (02) : 287 - 304
  • [22] Expected user experience of mobile augmented reality services: a user study in the context of shopping centres
    Thomas Olsson
    Else Lagerstam
    Tuula Kärkkäinen
    Kaisa Väänänen-Vainio-Mattila
    Personal and Ubiquitous Computing, 2013, 17 : 287 - 304
  • [23] Evaluating garments in augmented reality when shopping online
    Baytar, Fatma
    Chung, Telin
    Shin, Eonyou
    JOURNAL OF FASHION MARKETING AND MANAGEMENT, 2020, 24 (04) : 667 - 683
  • [24] Spatial User Interfaces in Mixed Reality Online Shopping Experience Design
    Moralioglu, Begum
    COMPUTING FOR A BETTER TOMORROW, (ECAADE 2018), VOL 2, 2018, : 753 - 760
  • [25] A Study on the Cognitive and Hedonic Factors of Augmented Reality in Influencing Purchasing Intent in Online Shopping in India
    N. Vijaykumar
    M. Charuhasini
    Arul Rajan
    SN Computer Science, 6 (5)
  • [26] A SYSTEMATIC REVIEW OF COLLABORATIVE LEARNING THROUGH VIRTUAL REALITY, AUGMENTED REALITY AND MIXED REALITY
    Andreu, Joel Manuel P. R. I. E. T. O.
    TEORIA DE LA EDUCACION, 2025, 37 (01): : 151 - 186
  • [27] Interactions in Augmented and Mixed Reality: An Overview
    Papadopoulos, Theofilos
    Evangelidis, Konstantinos
    Kaskalis, Theodore H.
    Evangelidis, Georgios
    Sylaiou, Stella
    APPLIED SCIENCES-BASEL, 2021, 11 (18):
  • [28] Augmented reality, virtual reality, and mixed reality: A pragmatic view from diffusion of innovation
    Vo, Khanh Hoa Thi
    INTERNATIONAL JOURNAL OF ARCHITECTURAL COMPUTING, 2025, 23 (01) : 27 - 45
  • [29] A conceptual framework to compare two paradigms of Augmented and Mixed Reality experiences.
    Malinverni, Laura
    Valero, Cristina
    Schaper, Marie-Monique
    Pares, Narcis
    PROCEEDINGS OF THE 2018 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2018), 2018, : 7 - 18
  • [30] Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating
    Lo, Wei Hong
    Regenbrecht, Holger
    Zollmann, Stefanie
    PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,