Immersive interactive technologies and virtual shopping experiences: Differences in consumer perceptions between augmented reality (AR) and virtual reality (VR)

被引:53
作者
Kim, Jung-Hwan [1 ]
Kim, Minjeong [2 ]
Park, Minjung [3 ]
Yoo, Jungmin [4 ]
机构
[1] Univ South Carolina, Coll Hospitality Retail & Sport Management, Dept Retailing, Columbia, SC 29208 USA
[2] Indiana Univ, Sch Art Design, Bloomington, IN 47405 USA
[3] Ewha Womans Univ, Dept Fash Ind, Seoul, South Korea
[4] Duksung Womens Univ, Dept Business Adm, Seoul, South Korea
基金
新加坡国家研究基金会;
关键词
Augmented reality; Virtual reality; Presence; Sensory brand experience; Behavioral intention; BRAND EXPERIENCE; ACCEPTANCE MODEL; MEDIATING ROLE; E-COMMERCE; TELEPRESENCE; EQUITY; ROLES; ATMOSPHERICS; SATISFACTION; INTERFACES;
D O I
10.1016/j.tele.2022.101936
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Based on the concepts of the Reality-Virtuality (RV) continuum and the stimulus-organism -response (S-O-R) framework, this study investigated differences between AR and VR in their effects on vividness/interactivity, a sense of presence, users' sensory brand app experience, attitude, and behavioral intention. For AR, participants downloaded an app to mobile phones. For VR, participants downloaded a VR app to smartphones attached to a Google Cardboard VR headset. Vividness and interactivity directly (or indirectly) impacted a sense of presence, sensory brand app experience, attitude towards technology, and behavioral intention. However, AR and VR differed in how vividness and interactivity influenced sensory brand app experience and attitude towards technology. Overall, a sense of presence was a significant mediator for 1) the relationship between vividness and sensory brand app experience and 2) the relationship between interactivity and attitude towards technology for VR but no such relationship was observed with AR. The relationships among sensory brand app experience, attitude, and behavioral intention were significant in both AR and VR settings. Employing real AR/VR shopping situations, the study provides for practitioners deep understandings of consumers' actual perceptions of applications of AR/VR and offers practical insights as to the efficiency of AR and VR in improving consumer virtual shopping experiences.
引用
收藏
页数:15
相关论文
共 108 条
[1]   Customer perceived value through quality augmented reality experiences in retail: The mediating effect of customer attitudes [J].
Alimamy, Saifeddin ;
Al-Imamy, Samer .
JOURNAL OF MARKETING COMMUNICATIONS, 2022, 28 (04) :428-447
[2]  
Allied Market Research, 2021, AUGM VIRT REAL MARK
[3]   Examining Tourism Consumers' Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination [J].
Alyahya, Mansour ;
McLean, Graeme .
JOURNAL OF TRAVEL RESEARCH, 2022, 61 (07) :1666-1681
[4]   Virtual products as an extension of my body: Exploring hedonic and utilitarian shopping value in a virtual reality retail environment [J].
Alzayat, Ayman ;
Lee, Seung Hwan .
JOURNAL OF BUSINESS RESEARCH, 2021, 130 :348-363
[5]  
[Anonymous], 2021, Businesswire
[6]   Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective [J].
Ball, Christopher ;
Huang, Kuo-Ting ;
Francis, Jess .
TELEMATICS AND INFORMATICS, 2021, 65
[7]   Destination brand experience and visitor behavior: Testing a scale in the tourism context [J].
Barnes, Stuart J. ;
Mattsson, Jan ;
Sorensen, Flemming .
ANNALS OF TOURISM RESEARCH, 2014, 48 :121-139
[8]  
Bekele M.K., 2019, 24 ANN C ASS COMP AI, P675
[9]   VIRTUAL REALITY TECHNOLOGY - A TUTORIAL [J].
BIOCCA, F .
JOURNAL OF COMMUNICATION, 1992, 42 (04) :23-72
[10]  
Blissing B., 2013, 4 INT C ROAD SAF SIM