A Game-Based Evolutionary Clustering With Historical Information Aggregation for Personal Recommendation

被引:19
作者
Chen, Jianrui [1 ,2 ]
Zhu, Tingting [2 ]
Gong, Maoguo [3 ]
Wang, Zhihui [2 ]
机构
[1] Minist Culture & Tourism, Key Lab Intelligent Comp & Serv Technol Folk Song, Xian, Peoples R China
[2] Shaanxi Normal Univ, Sch Comp Sci, Xian 710119, Peoples R China
[3] Xidian Univ, Minist Educ, Key Lab Intelligent Percept & Image Understanding, Sch Elect Engn, Xian 710071, Peoples R China
来源
IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTATIONAL INTELLIGENCE | 2023年 / 7卷 / 02期
基金
中国国家自然科学基金;
关键词
Clustering algorithms; Heuristic algorithms; Mathematical models; Prediction algorithms; Game theory; Recommender systems; Computational modeling; Evolutionary clustering; game theory; historical information aggregation; collaborative filtering; recommendation; SYSTEMS; ALGORITHM; LAYER;
D O I
10.1109/TETCI.2022.3189084
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In order to alleviate the network information overload, recommender system becomes widespread in personalized recommendation. However, due to the increase of the number of users and items in the network, the rating data gets increasingly sparse. At this time, it is necessary to use a variety of clustering algorithms to divide nodes into different communities, and then make recommendations in each community, which can improve the performance of recommendations and reduce the time complexity of algorithms. In this paper, we propose a game-based evolutionary clustering with historical information aggregation for personal recommendation. Firstly, a payoff function of game theory is introduced into the evolutionary clustering to accelerate the stability of the algorithm. In this clustering approach, the next state value of each node is related not only to the current state value, but also to the historical states, hence, it achieve better prediction results. Meanwhile, the clustering method is theoretically proved to be stable by Lyapunov stability theory. And then, we predict the possible ratings by the user-based collaborate filtering method, and recommend items for target users according to the preferences of neighbors. Finally, diverse experiments are executed on seven real recommendation datasets to verify our recommendation results are better than several compared algorithms.
引用
收藏
页码:552 / 564
页数:13
相关论文
共 36 条
[31]   Networked Evolutionary Game-Based Energy Trading Strategy for Smart Grid With Time-Varying Delays [J].
Zhang, Qiliang ;
Wu, Jianrong ;
Xie, Jiale ;
Wang, Guang ;
Huang, Yu .
IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2025, 21 (03) :2659-2668
[32]   A multi-act sequential game-based multi-objective clustering approach for categorical data [J].
Heloulou, Imen ;
Radjef, Mohammed Said ;
Kechadi, Mohand Tahar .
NEUROCOMPUTING, 2017, 267 :320-332
[33]   Adaptive Hierarchical Clustering Based Student Group Exercise Recommendation via Multi-objective Evolutionary Method [J].
Wang, Ziang ;
Sun, Yifei ;
Cao, Yifei ;
Yang, Jie ;
Shi, Wenya ;
Zhang, Ao ;
Ju, Jiale ;
Yin, Jihui ;
Yan, Qiaosen ;
Yang, Xinqi .
NEURAL COMPUTING FOR ADVANCED APPLICATIONS, NCAA 2024, PT I, 2025, 2181 :186-200
[34]   An Energy-Efficient Clustering Routing Protocol Based on Evolutionary Game Theory in Wireless Sensor Networks [J].
Lin, Deyu ;
Wang, Quan ;
Lin, Deqin ;
Deng, Yong .
INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS, 2015,
[35]   A Clustering-Based Collaborative Filtering Recommendation Algorithm via Deep Learning User Side Information [J].
Zhao, Chonghao ;
Shi, Xiaoyu ;
Shang, Mingsheng ;
Fang, Yiqiu .
WEB INFORMATION SYSTEMS ENGINEERING, WISE 2020, PT II, 2020, 12343 :331-342
[36]   Dynamic Small Cell Clustering and Non-Cooperative Game-Based Precoding Design for Two-Tier Heterogeneous Networks With Massive MIMO [J].
Hao, Wanming ;
Muta, Osamu ;
Gacanin, Haris ;
Furukawa, Hiroshi .
IEEE TRANSACTIONS ON COMMUNICATIONS, 2018, 66 (02) :675-687