Recognizing shopper demographics from behavioral responses in a virtual reality store

被引:2
作者
Gil-Lopez, Cristina [1 ]
Guixeres, Jaime [1 ]
Moghaddasi, Masoud [1 ]
Khatri, Jaikishan [1 ]
Marin-Morales, Javier [1 ]
Alcaniz, Mariano [1 ]
机构
[1] Univ Politecn Valencia, Inst Invest & Innovac Bioingn, Valencia, Spain
基金
欧盟地平线“2020”;
关键词
Consumer demographics; Eye-tracking (ET); Navigation; Machine learning; Virtual store; Virtual reality; Shopping experience; GENDER-DIFFERENCES; EYE-TRACKING; SEX-DIFFERENCES; AGE; ONLINE; EXPERIENCE; TIME; NEUROSCIENCE; NAVIGATION; ATTENTION;
D O I
10.1007/s10055-023-00767-2
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The use of virtual reality (VR) technology in the context of retail is a significant trend in current consumer research, as it offers market researchers a unique opportunity to measure purchase behavior more realistically. Yet, effective methods for assessing the virtual shopping experience based on consumer's demographic characteristics are still lacking. In this study, we examine the validity of behavioral biometrics for recognizing the gender and age of customers in an immersive VR environment. We used behavior measures collected from eye-tracking, body posture (head and hand), and spatial navigation sources. Participants (n = 57) performed three tasks involving two different purchase situations. Specifically, one task focused on free browsing through the virtual store, and two other tasks focused on product search. A set of behavioral features categorized as kinematic, temporal, and spatial domains was processed based on two strategies. First, the relevance of such features in recognizing age and gender with and without including the spatial segmentation of the virtual space was statistically analyzed. Second, a set of implicit behavioral features was processed and demographic characteristics were recognized using a statistical supervised machine learning classifier algorithm via a support vector machine. The results confirmed that both approaches were significantly insightful for determining the gender and age of buyers. Also, the accuracy achieved when applying the machine learning classifier (> 70%) indicated that the combination of all metrics and tasks was the best classification strategy. The contributions of this work include characterizing consumers in v-commerce spaces according to the shopper's profile.
引用
收藏
页码:1937 / 1966
页数:30
相关论文
共 140 条
  • [91] Sex differences in a virtual water maze: An eye tracking and pupillometry study
    Mueller, Sven C.
    Jackson, Carl P. T.
    Skelton, Ron W.
    [J]. BEHAVIOURAL BRAIN RESEARCH, 2008, 193 (02) : 209 - 215
  • [92] A meta-analysis of sex differences in human navigation skills
    Nazareth, Alina
    Huang, Xing
    Voyer, Daniel
    Newcombe, Nora
    [J]. PSYCHONOMIC BULLETIN & REVIEW, 2019, 26 (05) : 1503 - 1528
  • [93] Needel SP, 1998, J ADVERTISING RES, V38, P61
  • [94] How Can Virtual Reality Reshape Furniture Retailing?
    Oh, Hyunjoo
    Yoon, So-Yeon
    Shyu, Chi-Ren
    [J]. CLOTHING AND TEXTILES RESEARCH JOURNAL, 2008, 26 (02) : 143 - 163
  • [95] Modeling innovative points of sales through virtual and immersive technologies
    Pantano, Eleonora
    Servidio, Rocco
    [J]. JOURNAL OF RETAILING AND CONSUMER SERVICES, 2012, 19 (03) : 279 - 286
  • [96] Learning Science in Immersive Virtual Reality
    Parong, Jocelyn
    Mayer, Richard E.
    [J]. JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2018, 110 (06) : 785 - 797
  • [97] Being present in a real or virtual world: A EEG study
    Petukhov, Igor, V
    Glazyrin, Andrey E.
    Gorokhov, Andrey, V
    Steshina, Luydmila A.
    Tanryverdiev, Ilya O.
    [J]. INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS, 2020, 136 (136)
  • [98] Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption
    Peukert, Christian
    Pfeiffer, Jella
    Meissner, Martin
    Pfeiffer, Thies
    Weinhardt, Christof
    [J]. JOURNAL OF MANAGEMENT INFORMATION SYSTEMS, 2019, 36 (03) : 755 - 788
  • [99] Eye-Tracking-Based Classification of Information Search Behavior Using Machine Learning: Evidence from Experiments in Physical Shops and Virtual Reality Shopping Environments
    Pfeiffer, Jella
    Pfeiffer, Thies
    Meissner, Martin
    Weiss, Elisa
    [J]. INFORMATION SYSTEMS RESEARCH, 2020, 31 (03) : 675 - 691
  • [100] Behavioural Biometrics in VR Identifying People from Body Motion and Relations in Virtual Reality
    Pfeuffer, Ken
    Geiger, Matthias J.
    Prange, Sarah
    Mecke, Lukas
    Buschek, Daniel
    Alt, Florian
    [J]. CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,