Gamification in Construction Engineering Education: A Scoping Review

被引:11
|
作者
Ilbeigi, Mohammad [1 ]
Bairaktarova, Diana [2 ]
Morteza, Azita [1 ]
机构
[1] Stevens Inst Technol, Dept Civil Environm & Ocean Engn CEOE, Hoboken, NJ 07030 USA
[2] Virginia Polytech Inst & State Univ, Dept Engn Educ, Blacksburg, VA 24060 USA
来源
JOURNAL OF CIVIL ENGINEERING EDUCATION | 2023年 / 149卷 / 02期
基金
美国国家科学基金会;
关键词
Gamification; Construction engineering education; Scoping review; Preferred reporting items for systematic reviews and meta-analysis extension (PRISMA); SERIOUS GAMES; SIMULATION; INTEGRATION; FRAMEWORK; SYSTEM;
D O I
10.1061/(ASCE)EI.2643-9115.0000077
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The long history of experiential learning in construction engineering shows the significant potential of cognitive development through direct experience. Recent advancements in gamification, especially digital serious games, can help educators develop novel pedagogical strategies to promote active and experiential learning in controlled settings. Despite considerable attention to this field during the last two decades, game-based educational solutions for construction engineering are far from achieving their full potential, and still little is known about systematic ways to direct research and development works in this domain. The first step toward developing systematic plans to advance research in this area is to analytically understand the extent, range, and nature of the existing research to identify research gaps and potential directions for future studies. This study addresses this need through a scoping review based on the Preferred Reporting Items for Systematic Reviews and Meta-Analysis extension for Scoping Review (PRISMA-ScR). Throughout the research process, we identified 103 relevant studies. We extracted two sets of information from each document during the review process. The first set incorporates basic attributes of the publications, including the type of the document, publication year, and author affiliation. The second set of information concentrates on the contents of the documents to analyze their contextual characteristics and contributions to the field. Using the extracted information, we discuss the limitations in the state-of-the-art research in this rapidly growing field and propose a set of potential directions and considerations for future studies.
引用
收藏
页数:13
相关论文
共 50 条
  • [31] Gamification in software engineering education: A systematic mapping
    Alhammad, Manal M.
    Moreno, Ana M.
    JOURNAL OF SYSTEMS AND SOFTWARE, 2018, 141 : 131 - 150
  • [32] Gamification in Software Engineering Education: An Empirical Study
    Souza, Mauricio R. de A.
    Constantino, Kattiana
    Veado, Lucas
    Figueiredo, Eduardo
    2017 IEEE 30TH CONFERENCE ON SOFTWARE ENGINEERING EDUCATION AND TRAINING (CSEE&T), 2017, : 276 - 284
  • [33] Gamification in Mobile Apps for Children With Disabilities:Scoping Review
    Mahmoudi, Ebrahim
    Yoo, Paul Yejong
    Chandra, Ananya
    Cardoso, Roberta
    Dos Santos, Carlos Denner
    Majnemer, Annette
    Shikako, Keiko
    JMIR SERIOUS GAMES, 2024, 12
  • [34] The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education
    Barbosa Monteiro, Rodrigo Henrique
    De Almeida Souza, Mauricio Ronny
    Bezerra Oliveira, Sandro Ronaldo
    Soares, Elziane Monteiro
    CSEDU: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 2, 2022, : 450 - 457
  • [35] The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
    Huang, Xiting
    Xiang, Xinyue
    Liu, Yang
    Wang, Zhiqian
    Jiang, Zhili
    Huang, Lihua
    JMIR SERIOUS GAMES, 2023, 11
  • [36] A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students
    Arruzza, Elio
    Chau, Minh
    JOURNAL OF MEDICAL IMAGING AND RADIATION SCIENCES, 2021, 52 (01) : 137 - 146
  • [37] Gamification in education and training: A literature review
    Triantafyllou, Serafeim A.
    Georgiadis, Christos
    Sapounidis, Theodosios
    INTERNATIONAL REVIEW OF EDUCATION, 2025,
  • [38] GAMIFICATION AND ACCOUNTING EDUCATION: A BIBLIOMETRIC REVIEW
    Queiro-Ameijeiras, C. M.
    Marti-Parreno, J.
    Calma, A.
    11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 7212 - 7220
  • [39] Gamification in Physical Education: A Systematic Review
    Arufe-Giraldez, Victor
    Sanmiguel-Rodriguez, Alberto
    Ramos-Alvarez, Oliver
    Navarro-Paton, Ruben
    EDUCATION SCIENCES, 2022, 12 (08):
  • [40] Gamification in mathematics education: a systematic review
    Holguin Garcia, Fresia Yanina
    Holguin Rangel, Edys Gale
    Garcia Mera, Nelly Araceli
    TELOS-REVISTA DE ESTUDIOS INTERDISCIPLINARIOS EN CIENCIAS SOCIALES, 2020, 22 (01): : 62 - 75