Incentive Mechanism for Mobile Crowdsensing With Two-Stage Stackelberg Game

被引:43
作者
Hu, Chih-Lin [1 ,3 ]
Lin, Kun-Yu [1 ,3 ]
Chang, Carl K. [2 ,4 ]
机构
[1] Natl Cent Univ, Dept Commun Engn, Taoyuan 32001, Taiwan
[2] Iowa State Univ, Dept Comp Sci, Ames, IA 50011 USA
[3] Natl Cent Univ, Dept Commun Engn, Taoyuan 32001, Taiwan
[4] Iowa State Univ, Dept Comp Sci, Ames, IA 50011 USA
关键词
Task analysis; Sensors; Games; Crowdsensing; Data integrity; Behavioral sciences; Reliability; Incentive; two-stage Stackelberg game; game theory; crowdsensing; mobile applications; ubiquitous computing; Internet of Things (IoT); DATA QUALITY; DESIGN; TRUSTWORTHINESS;
D O I
10.1109/TSC.2022.3198436
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Mobile crowdsensing technologies augment the collective effort on exploiting data from a large crowd of mobile users in ubiquitous environments. When mobile users partake in executing crowdsensing tasks, they can receive rewards and be incentified to stay in virtual teamwork. This article proposes a game-based incentive mechanism, named Incentive-G, aiming at recruiting mobile users effectively and improving the reliability and quality of sensing data against untrusty or malicious users. The Incentive-G mechanism consists of several design phases, including analyzing sensing data, determining reputations of mobile users, and ensuring data quality and reliability by voting in a task group. This mechanism adopts a two-stage Stackelberg game for analyzing reciprocal relationship between service providers and mobile users, and then optimizes incentive benefits using backward induction. Our analysis shows that the existence and uniqueness of the Stackelberg equilibrium can be validated by identifying the best data-provision strategies for mobile users. In addition, the maximum revenue strategy for a service provider can be found by gathering a sufficient amount of high-quality data from mobile users. Performance results manifest that the Incentive-G mechanism is able to significantly encourage mobile users to contribute their efforts and maximize the revenue for game-based crowdsensing services.
引用
收藏
页码:1904 / 1918
页数:15
相关论文
共 37 条
[1]   A Misbehaving-Proof Game Theoretical Selection Approach for Mobile Crowd Sourcing [J].
Abououf, Menatalla ;
Otrok, Hadi ;
Singh, Shakti ;
Mizouni, Rabeb ;
Ouali, Anis .
IEEE ACCESS, 2020, 8 :58730-58741
[2]   Enhancing the Quality in Crowdsourcing E-Markets Through Team Formation Games [J].
Ai, Bing ;
Wang, Wanyuan ;
Hua, Minghui ;
Jiang, Yichuan ;
Jiang, Jiuchuan ;
Zhou, Yifeng .
IEEE INTELLIGENT SYSTEMS, 2021, 36 (04) :13-23
[3]   Crowdsensing Quality Control and Grading Evaluation Based on a Two-Consensus Blockchain [J].
An, Jian ;
Liang, Danwei ;
Gui, Xiaolin ;
Yang, He ;
Gui, Ruowei ;
He, Xin .
IEEE INTERNET OF THINGS JOURNAL, 2019, 6 (03) :4711-4718
[4]   QnQ: Quality and Quantity Based Unified Approach for Secure and Trustworthy Mobile Crowdsensing [J].
Bhattacharjee, Shameek ;
Ghosh, Nirnay ;
Shah, Vijay K. ;
Das, Sajal K. .
IEEE TRANSACTIONS ON MOBILE COMPUTING, 2020, 19 (01) :200-216
[5]  
Cantrell Cyrus. D., 2000, Modern Mathematical Methods for Physicists and Engineers
[6]  
Cappiello AG, 2019, 2019 INTERNATIONAL SYMPOSIUM ON SIGNALS, CIRCUITS AND SYSTEMS (ISSCS 2019), DOI [10.1109/COMST.2019.2914030, 10.1109/isscs.2019.8801767]
[7]   Situ: A Situation-Theoretic Approach to Context-Aware Service Evolution [J].
Chang, Carl K. ;
Jiang, Hsin-yi ;
Ming, Hua ;
Oyama, Katsunori .
IEEE TRANSACTIONS ON SERVICES COMPUTING, 2009, 2 (03) :261-275
[8]  
Chang CK, 2016, COMPUTER, V49, P23
[9]   PAS: Prediction-Based Actuation System for City-Scale Ridesharing Vehicular Mobile Crowdsensing [J].
Chen, Xinlei ;
Xu, Susu ;
Han, Jun ;
Fu, Haohao ;
Pi, Xidong ;
Joe-Wong, Carlee ;
Li, Yong ;
Zhang, Lin ;
Noh, Hae Young ;
Zhang, Pei .
IEEE INTERNET OF THINGS JOURNAL, 2020, 7 (05) :3719-3734
[10]   Delay-Sensitive Mobile Crowdsensing: Algorithm Design and Economics [J].
Cheung, Man Hon ;
Hou, Fen ;
Huang, Jianwei .
IEEE TRANSACTIONS ON MOBILE COMPUTING, 2018, 17 (12) :2761-2774