Tracking visual attention during learning of complex science concepts with augmented 3D visualizations

被引:16
|
作者
Yang, Fang-Ying [1 ,2 ]
Wang, Hui-Yun [1 ]
机构
[1] Natl Taiwan Normal Univ, Grad Inst Sci Educ, Taipei, Taiwan
[2] Natl Taiwan Normal Univ, Grad Inst Sci Educ, 88 Sec 4,Ting-Zhou Rd, Taipei 11677, Taiwan
关键词
Augmented and virtual reality; Applications in subject areas; Pedagogical issues; Secondary education; Teaching; learning strategies; EYE-TRACKING; COGNITIVE LOAD; VIRTUAL ENVIRONMENT; PRIOR KNOWLEDGE; REALITY; CHEMISTRY; STUDENTS; TEXT; ANIMATION; EDUCATION;
D O I
10.1016/j.compedu.2022.104659
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The main purpose of the study was to explore how different augmented 3D visualizations may affect the learning of complex science concepts using the eye tracking method. An Augmented Reality (AR) learning system incorporated with different 3D visualizations was developed to assist conceptual learning in the topic of "molecular shapes." Learners' visual attention during the AR learning was recorded using a mobile eye tracking system. Participants were 32 10th grade students. Pre- and post-tests were used to assess students' learning achievements. Learners were grouped into low and high achievers according to the posttest result. To analyze the associations between learners' visual attentions and learning achievements, correlation, t-test, correlation, and regression analyses were applied. Additionally, we conducted lag sequential analysis (LSA) to compare the visual transitions of different groups of achievers. The results showed that learners' conceptual understanding was improved after the AR learning activity. Among the different 3D visualizations, learners attended more to the static and dynamic types in the basic learning stage and to the static and interactive types in the advanced learning stage. Attention to the 3D static model was found to associate more to the attention to the interactive type. The correlation and regression analyses found that the cognitive effort to integrate information about the static 3D model was the key predictor for the learning achievement. LSA showed that high achievers displayed a higher chance of looking back to the static 3D model from other AOIs. The visual pattern analysis suggested that a guidance to connect information delivered by the static and the animated visual representations is necessary for complex conceptual learning.
引用
收藏
页数:18
相关论文
共 50 条
  • [41] Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach
    Sung, Han-Yu
    Hwang, Gwo-Jen
    Wu, Po-Han
    Lin, Dai-Qi
    INTERACTIVE LEARNING ENVIRONMENTS, 2018, 26 (08) : 1053 - 1073
  • [42] Comparison of Visual Comfort and Fatigue Between Watching Different Types of 3D TVs as Measured by Eye Tracking
    Zhang, Yunhong
    Yang, Haibo
    Xu, Yufeng
    Feng, Lei
    ADVANCES IN NEUROERGONOMICS AND COGNITIVE ENGINEERING (AHFE 2017), 2018, 586 : 175 - 186
  • [43] Exploring differences of visual attention in pedestrian navigation when using 2D maps and 3D geo-browsers
    Liao, Hua
    Dong, Weihua
    Peng, Chen
    Liu, Huiping
    CARTOGRAPHY AND GEOGRAPHIC INFORMATION SCIENCE, 2017, 44 (06) : 474 - 490
  • [44] Study of Center-Bias in the Viewing of Stereoscopic Image and a Framework for Extending 2D Visual Attention Models to 3D
    Wang, Junle
    Da Silva, Matthieu Perreira
    Le Callet, Patrick
    Ricordel, Vincent
    HUMAN VISION AND ELECTRONIC IMAGING XVIII, 2013, 8651
  • [45] Effect of 3D Manipulatives on Students with Visual Impairments Who Are Learning Chemistry Constructs: A Pilot Study
    Smith, Derrick W.
    Lampley, Sandra A.
    Dolan, Bob
    Williams, Greg
    Schleppenbach, David
    Blair, Morgan
    JOURNAL OF VISUAL IMPAIRMENT & BLINDNESS, 2020, 114 (05) : 370 - 381
  • [46] Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
    Domingueti, Daniel
    Carvalho, Darlinton Barbosa Feres
    Dias, Diego Roberto Colombo
    Oliveira, Valeria Conceicao
    JMIR MEDICAL EDUCATION, 2022, 8 (04):
  • [47] Measuring effectiveness of augmented reality-based geometry learning assistant on memory retention abilities of the students in 3D geometry
    Gargrish, Shubham
    Kaur, Deepti P.
    Mantri, Archana
    Singh, Gurjinder
    Sharma, Bhanu
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2021, 29 (06) : 1811 - 1824
  • [48] Real-Time Eye Tracking for Bare and Sunglasses-Wearing Faces for Augmented Reality 3D Head-Up Displays
    Kang, Dongwoo
    Ma, Lin
    IEEE ACCESS, 2021, 9 : 125508 - 125522
  • [49] Nested Contrastive Boundary Learning: Point Transformer Self-Attention Regularization for 3D Intracranial Aneurysm Segmentation
    Estrella-Ibarra, Luis Felipe
    de Leon-Cuevas, Alejandro
    Tovar-Arriaga, Saul
    TECHNOLOGIES, 2024, 12 (03)
  • [50] VISUAL ANALYZATION OF HIGH-SCHOOL STUDENTS' ACTIVITIES WHEN THEY ARE USING 3D E-LEARNING CONTENTS
    Shi, W.
    Kaneko, K.
    Inokuchi, C.
    Kuriyama, M.
    Tanemura, Y.
    Hasegawa, M.
    Okada, Y.
    14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 4522 - 4528