Brain-Computer Interface Integrated With Augmented Reality for Human-Robot Interaction

被引:22
作者
Fang, Bin [1 ]
Ding, Wenlong [2 ]
Sun, Fuchun [1 ]
Shan, Jianhua [2 ]
Wang, Xiaojia [3 ]
Wang, Chengyin [2 ]
Zhang, Xinyu [4 ]
机构
[1] Tsinghua Univ, Dept Comp Sci & Technol, Beijing 100084, Peoples R China
[2] Anhui Univ Technol, Dept Mech Engn, Maanshan 243002, Anhui, Peoples R China
[3] Clemson Univ, Dept Elect & Comp Engn, Clemson, SC 29634 USA
[4] Tsinghua Univ, State Key Lab Automot Safety & Energy, Beijing 100084, Peoples R China
基金
中国国家自然科学基金;
关键词
Augmented reality (AR); brain-computer interface (BCI) system; FB-tCNN; human-robot interaction; steady-state visual evoked potential (SSVEP); stimulation interface; visual information; COMMUNICATION;
D O I
10.1109/TCDS.2022.3194603
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Brain-computer interface (BCI) has been gradually used in human-robot interaction systems. Steady-state visual evoked potential (SSVEP) as a paradigm of electroencephalography (EEG) has attracted more attention in the BCI system research due to its stability and efficiency. However, an independent monitor is needed in the traditional SSVEP-BCI system to display stimulus targets, and the stimulus targets map fixedly to some preset commands. These limit the development of the SSVEP-BCI application system in complex and changeable scenarios. In this study, the SSVEP-BCI system integrated with augmented reality (AR) is proposed. Furthermore, a stimulation interface is made by merging the visual information of the objects with stimulus targets, which can update the mapping relationship between stimulus targets and objects automatically to adapt to the change of the objects in the workspace. During the online experiment of the AR-based SSVEP-BCI cue-guided task with the robotic arm, the success rate of grasping is 87.50 +/- 3.10% with the SSVEP-EEG data recognition time of 0.5 s based on FB-tCNN. The proposed AR-based SSVEP-BCI system enables the users to select intention targets more ecologically and can grasp more kinds of different objects with a limited number of stimulus targets, resulting in the potential to be used in complex and changeable scenarios.
引用
收藏
页码:1702 / 1711
页数:10
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