Collaborative Virtual 3D Object Modeling for Mobile Augmented Reality Streaming Services Over 5G Networks

被引:7
作者
Park, Gi Seok [1 ]
Kim, Ryeong Hwan [1 ]
Song, Hwangjun [2 ]
机构
[1] Dongguk Univ Gyeongju Campus, Dept Comp Sci & Engn, Gyeongju Campus, Gyeongju 780714, South Korea
[2] Pohang Univ Sci & Technol POSTECH, Dept Comp Sci & Engn, Pohang Si 790784, South Korea
关键词
Mobile augmented reality; virtual object modeling; mobile edge cloud; 5G networks; D2D communications;
D O I
10.1109/TMC.2022.3149543
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a collaborative virtual 3D object modeling system for mobile augmented reality (AR) streaming services over 5G networks. The objective of the proposed system is to provide AR streaming services with low latency and high virtual object quality by effectively leveraging mobile edge cloud (MEC) and device-to-device (D2D) communication. MEC is utilized to perform computation-intensive 3D object modeling, such as virtual object slicing and mesh simplification, with abundant computing and storage resources. D2D communication is also utilized to reduce transmission delay by sharing virtual objects of interest among adjacent users. To achieve this goal, we propose a part-segment quality selection algorithm that can control the quality of each part segment and the transmission source by considering the user's network condition. In the proposed system, all elements in the AR cloud, MEC, and mobile device are technically integrated to work together seamlessly. Finally, the proposed system is fully implemented using well-known open-source frameworks, including WebGL and AR.js. The system was then examined in real wireless network environments. The experimental results demonstrate the performance of the proposed system. The proposed system outperforms conventional systems in terms of service latency and visual 3D object quality.
引用
收藏
页码:3855 / 3869
页数:15
相关论文
共 44 条
[21]   Caching and Computing at the Edge for Mobile Augmented Reality and Virtual Reality (AR/VR) in 5G [J].
Erol-Kantarci, Melike ;
Sukhmani, Sukhmani .
AD HOC NETWORKS, ADHOCNETS 2017, 2018, 223 :169-177
[22]  
Gill P, 2007, IMC'07: PROCEEDINGS OF THE 2007 ACM SIGCOMM INTERNET MEASUREMENT CONFERENCE, P15
[23]  
IKEA Place, 2021, US
[24]  
Irshad S., 2014, Proceedings of the 12th International Conference on Advances in Mobile Computing and Multimedia, P119
[25]   Incentive Mechanisms for Device-to-Device Communications [J].
Li, Peng ;
Guo, Song .
IEEE NETWORK, 2015, 29 (04) :75-79
[26]   Incentive Cooperation Strategies for Peer-to-Peer Live Multimedia Streaming Social Networks [J].
Lin, W. Sabrina ;
Zhao, H. Vicky ;
Liu, K. J. Ray .
IEEE TRANSACTIONS ON MULTIMEDIA, 2009, 11 (03) :396-412
[27]   Edge Assisted Real-time Object Detection for Mobile Augmented Reality [J].
Liu, Luyang ;
Li, Hongyu ;
Gruteser, Marco .
MOBICOM'19: PROCEEDINGS OF THE 25TH ANNUAL INTERNATIONAL CONFERENCE ON MOBILE COMPUTING AND NETWORKING, 2019,
[28]  
Liu Q, 2018, IEEE INFOCOM SER, P756, DOI 10.1109/INFOCOM.2018.8486241
[29]   VR is on the Edge: How to Deliver 360° Videos in Mobile Networks [J].
Mangiante, Simone ;
Klas, Guenter ;
Navon, Amit ;
Zhuang GuanHua ;
Ju Ran ;
Silva, Marco Dias .
VR/AR NETWORK '17: PROCEEDINGS OF THE 2017 WORKSHOP ON VIRTUAL REALITY AND AUGMENTED REALITY NETWORK, 2017, :30-35
[30]  
Mehmanchi E, 2013, IN C IND ENG ENG MAN, P400, DOI 10.1109/IEEM.2013.6962442