How do soft factors influence take-up of gamified travel demand management schemes in public transport: An investigation in Gold Coast, Australia

被引:2
作者
Yen, Barbara T. H. [1 ,2 ]
Mulley, Corinne [3 ]
Meza, Gerardo [1 ,2 ]
机构
[1] Natl Yang Ming Chiao Tung Univ, Dept Transportat & Logist Management, Hsinchu, Taiwan
[2] Natl Chiao Tung Univ, Dept Transportat & Logist Management, Hsinchu, Taiwan
[3] Univ Sydney, Inst Transport & Logist Studies, Sydney, NSW, Australia
关键词
Gamification; Gamified design; Public transport; Travel demand management; Perception; Attitude; Soft factor; TECHNOLOGY ACCEPTANCE MODEL; PLAY ONLINE GAMES; NEIGHBORHOOD DESIGN; COEFFICIENT ALPHA; BEHAVIOR; GAMIFICATION; SEGMENTATION; INTENTIONS; MOTIVATION; IMPACT;
D O I
10.1016/j.rtbm.2023.100954
中图分类号
F [经济];
学科分类号
02 ;
摘要
There are various factors that have impact on the effects of the Travel Demand Management (TDM) schemes. This paper investigates the role of soft factors (e.g., participants' perceptions and attitudes) in travellers' intentions to participate in a public transport orientated TDM scheme. A multinominal logit model is analysed giving a key result suggesting that successful implementation of gamified and incentive based TDM schemes must pay attention to satisfy a traveller's perceptions of enjoyment and usefulness. While the findings reinforce the role of 'practical' decision making (i.e., ease-of-use and usefulness) for the traveller in participating in a gamified TDM scheme, they also reveal that 'fun' or 'exciting' (i.e., enjoyment) also play an important role to make the scheme more attractive, particularly for public transport users. Model results also reveal that how easy the game is remains critical to the participant's intention to join and play. In particular, an easy game increases the intention to join for educational users. In concluding, the results show that participants' perceptions and attitudes are critical not only in the design of an effective gamified scheme but also in identifying the target groups (e.g., students or commuters) for the proposed schemes.
引用
收藏
页数:11
相关论文
共 58 条
[1]   Exploring changes in public transport use and walking following residential relocation: A British case study [J].
Aditjandra, Paulus Teguh ;
Cao, Xinyu ;
Mulley, Corinne .
JOURNAL OF TRANSPORT AND LAND USE, 2016, 9 (03) :77-95
[2]   The influence of neighbourhood design on travel behaviour: Empirical evidence from North East England [J].
Aditjandra, Paulus Teguh ;
Mulley, Corinne ;
Nelson, John D. .
TRANSPORT POLICY, 2013, 26 :54-65
[3]   Understanding neighbourhood design impact on travel behaviour: An application of structural equations model to a British metropolitan data [J].
Aditjandra, Paulus Teguh ;
Cao, Xinyu ;
Mulley, Corinne .
TRANSPORTATION RESEARCH PART A-POLICY AND PRACTICE, 2012, 46 (01) :22-32
[4]   How perceptions influence young drivers' intentions to participate in gamified schemes [J].
Ambrey, Christopher L. ;
Yen, Barbara T. H. .
TRANSPORTATION RESEARCH PART F-TRAFFIC PSYCHOLOGY AND BEHAVIOUR, 2018, 58 :708-718
[6]  
Babb C., 2014, TRAVEL DEMAND MANAGE
[7]   Behaviour theory and soft transport policy measures [J].
Bamberg, Sebastian ;
Fujii, Satoshi ;
Friman, Margareta ;
Garling, Tommy .
TRANSPORT POLICY, 2011, 18 (01) :228-235
[8]   Playing for real - Video games and stories for health-related behavior change [J].
Baranowski, Tom ;
Buday, Richard ;
Thompson, Debbe I. ;
Baranowski, Janice .
AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2008, 34 (01) :74-82
[9]   An endogenous segmentation mode choice model with an application to intercity travel [J].
Bhat, CR .
TRANSPORTATION SCIENCE, 1997, 31 (01) :34-48
[10]   A latent class segmentation analysis of e-shoppers [J].
Bhatnagar, A ;
Ghose, S .
JOURNAL OF BUSINESS RESEARCH, 2004, 57 (07) :758-767