StarCraft adversary-agent challenge for pursuit-evasion game

被引:2
作者
Huang, Xun [1 ]
机构
[1] Peking Univ, Coll Engn, Dept Aeronaut & Astronaut, Beijing 100871, Peoples R China
来源
JOURNAL OF THE FRANKLIN INSTITUTE-ENGINEERING AND APPLIED MATHEMATICS | 2023年 / 360卷 / 15期
基金
美国国家科学基金会;
关键词
38;
D O I
10.1016/j.jfranklin.2023.08.032
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A reinforcement learning environment with adversary agents is proposed in this work for pursuit- evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of the most popular learning environments, StarCraft, is adopted here and the associated mini-games are analyzed to identify its potential applications and limitations for training adversary agents. The key contribution includes the analysis of the best performance that an intelligent agent could be achieved by incorporating control and differential game theory into the specific reinforcement learning environment, and the development of a StarCraft adversary-agents challenge (SAAC) environment by extending the current StarCraft mini-games. The subsequent study showcases the use of this learning environment and the effectiveness of an adversary agent for evaders. Overall, along with rapidly-emerging reinforcement learning technologies, the proposed SAAC environment should benefit pursuit-evasion studies in particular and aerospace applications in general. Last but not least, the corresponding code is available at GitHub. (c) 2023 The Franklin Institute. Published by Elsevier Inc. All rights reserved.
引用
收藏
页码:10893 / 10916
页数:24
相关论文
共 38 条
  • [1] Alghanem B, 2018, Arxiv, DOI arXiv:1807.08217
  • [2] Arulkumaran K, 2019, Arxiv, DOI arXiv:1902.01724
  • [3] NUMERICAL APPROACHES TO LINEAR QUADRATIC DIFFERENTIAL-GAMES WITH IMPERFECT OBSERVATIONS
    BAGCHI, A
    OLSDER, GJ
    [J]. JOURNAL OF THE FRANKLIN INSTITUTE-ENGINEERING AND APPLIED MATHEMATICS, 1983, 315 (5-6): : 423 - 433
  • [4] Bernhard P., 2009, Annals of the International Society of Dynamic Games: Analytical and Numerical Developments
  • [5] Bravo L, 2020, J FRANKLIN I, V357, P5773
  • [6] Cao M, 2020, NATL SCI REV, V7, P1122, DOI 10.1093/nsr/nwaa046
  • [7] Solution of a Pursuit-Evasion Game Using a Near-Optimal Strategy
    Carr, Ryan W.
    Cobb, Richard G.
    Pachter, Meir
    Pierce, Scott
    [J]. JOURNAL OF GUIDANCE CONTROL AND DYNAMICS, 2018, 41 (04) : 841 - 850
  • [8] DeepMind, Pysc2 - StarCraft II learning environment
  • [9] DeepMind, Gym
  • [10] Du K., 2022, J. Franklin Inst.