An adaptive CU size decision algorithm based on gradient boosting machines for 3D-HEVC inter-coding

被引:5
作者
Bakkouri, Siham [1 ]
Elyousfi, Abderrahmane [2 ,3 ]
机构
[1] Sultan Moulay Slimane Univ, Higher Sch Technol, Beni Mellal 23000, Morocco
[2] Ibn Zohr Univ, Dept Comp Sci, Natl Engn Sch Appl Sci, Agadir 80000, Morocco
[3] Ibn Zohr Univ, Comp Syst & Vis Lab, Fac Sci, Agadir 80000, Morocco
关键词
3D-HEVC; Machine learning; Gradient boosting machines; CU size; Inter-coding; TEXTURE CORRELATION; MULTIVIEW VIDEO; DEPTH;
D O I
10.1007/s11042-023-14540-9
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
3D high-efficiency video coding (3D-HEVC) is an extension of the HEVC standard for coding of texture videos and depth maps. 3D-HEVC inherits the same quadtree coding structure as HEVC for both texture and depth components, in which the coding units (CUs) are recursively conducted on different sizes, namely, depth levels. However, the recursive splitting process of the CU causes extensive computational complexity. To reduce this computational burden, this paper presents an adaptive CU size decision algorithm for texture videos and depth maps. The proposed algorithm is divided into three steps. In the first step, the average local variance (ALV) is extracted from each CU size to define their homogeneity. Then, a classification-based gradient boosting machines (GBM) is employed to analyze and build a binary classification model from the extracted ALV features. The GBM model is employed to extract and efficiently get suitable thresholds for texture and depth map CUs. In the last step, a fast CU size decision algorithm is performed based on adaptive thresholds for texture videos and depth maps. The experimental results show that the proposed algorithm reduces a significant amount of encoding time, while the loss in coding efficiency is negligible.
引用
收藏
页码:32539 / 32557
页数:19
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