Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning

被引:0
|
作者
Ponto, Kevin [1 ]
Tredinnick, Ross [1 ]
Verbeke, Monae [2 ]
Kopp, Kaldan [1 ]
Swanson, Luke [1 ]
Gagnon, David [1 ]
机构
[1] Univ Wisconsin Madison, Madison, WI 53706 USA
[2] Inst Learning Innovat, Madison, WI USA
来源
29TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2023 | 2023年
基金
美国国家科学基金会;
关键词
Virtual Embodiment; Empathy; Informal Learning;
D O I
10.1145/3611659.3617211
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents, Waddle, a virtual experience to promote informal learning by embodying the user as an Adelie Penguin to partake in a narrative-based virtual reality application that shares the story of the lives of these unique animals. We test the effects of this experience on informal learning and empathy, an important component for fostering social engagement with ecology. The research demonstrates that the developed experience is able to support informal learning, virtual embodiment, and is able to create a positive change in empathy.
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页数:2
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