QoE Analysis and Resource Allocation for Wireless Metaverse Services

被引:12
作者
Jiang, Yuna [1 ]
Kang, Jiawen [2 ]
Ge, Xiaohu [1 ]
Niyato, Dusit [3 ]
Xiong, Zehui [4 ]
机构
[1] Huazhong Univ Sci & Technol, Sch Elect Informat & Commun, Wuhan 430074, Hubei, Peoples R China
[2] Guangdong Univ Technol, Sch Automat, Guangzhou 510006, Peoples R China
[3] Nanyang Technol Univ, Sch Comp Sci & Engn, Singapore 639798, Singapore
[4] Singapore Univ Technol & Design, Pillar Informat Syst Technol & Design, Singapore 487372, Singapore
基金
新加坡国家研究基金会; 中国国家自然科学基金;
关键词
Quality of experience; resource allocation; meta-verse service selection; matching game; hedonic coalition formation game; VIRTUAL-REALITY VR; GAME; NETWORKS; OPTIMIZATION; ASSOCIATION; VIDEO;
D O I
10.1109/TCOMM.2023.3282594
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The seamless and ubiquitous wireless access is crucial to the immersive experiences in the metaverse. Considering the limited communication and computing resources, how to provide metaverse services with high Quality of Experience (QoE) for users is still challenging. In this paper, an innovative QoE model for metaverse services based on the virtual distance and network effect is proposed. Especially, we introduce a novel metric called "meta-distance" to measure virtual distance in the metaverse, which jointly considers the service delay and social distance among metaverse users. To solve the QoE utility maximization problem, we propose a Joint Resource Allocation and Metaverse service Selection (JRAMS) scheme, which is composed of a two-step mechanism. In the first step, referred to as the inner loop of JRAMS, a one-to-many matching game with externalities is used to match base stations and metaverse users with Non-Orthogonal Multiple Access (NOMA) based subchannel allocation. In the second step, referred to as the outer loop of JRAMS, a hedonic coalition formation game is used to solve the metaverse service selection problem. After finite iterations, JRAMS can converge to a stable solution. The simulation results show that compared with baselines, the average QoE utility of JRAMS can be significantly improved.
引用
收藏
页码:4735 / 4750
页数:16
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