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- [1] An Empirical Investigation Into the Effects of Gamification on Corporate Learning PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 780 - 784
- [2] Gamification in teaching Maintenance Engineering: A Dutch experience in the rolling stock management learning PROCEEDINGS OF THE HEAD'17 - 3RD INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES, 2017, : 641 - 648
- [4] Gamification and player type: Relationships of the HEXAD model with the learning experience JOURNAL OF NEW APPROACHES IN EDUCATIONAL RESEARCH, 2025, 14 (01):
- [6] GAMIFICATION AND LEARNING: A REVIEW OF ISSUES AND RESEARCH JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY, 2015, 11 (03): : 13 - 21
- [7] How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education EDUCATIONAL TECHNOLOGY & SOCIETY, 2019, 22 (03): : 47 - 60
- [8] Is It Worth Using Gamification on Software Testing Education? An Experience Report SBQS: PROCEEDINGS OF THE 18TH BRAZILIAN SYMPOSIUM ON SOFTWARE QUALITY, 2019, : 178 - 187
- [9] Practice Makes perfect - Gamification of a Competitive Learning Experience PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 327 - 335
- [10] Development of a simulator with HTC Vive using gamification to improve the learning experience in medical students 2018 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2018,