Applying Content-Based Instruction in Seventh-Grade Food-and-Agriculture English Learning with a Robot-Facilitated Board Game

被引:2
|
作者
Li, Yu-Jie [1 ]
Lai, Cheng-Ji [2 ]
Lin, Vivien [1 ]
Chen, Nian-Shing [3 ]
机构
[1] Natl Changhua Univ Educ, Grad Inst Childrens English, Changhua, Taiwan
[2] Natl Taichung Univ Educ, Dept English, Taichung, Taiwan
[3] Natl Taiwan Normal Univ, Program Learning Sci, Inst Res Excellence Learning Sci, Taipei, Taiwan
来源
2023 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, ICALT | 2023年
关键词
educational robots; tangible objects; food and agriculture education; content-based instruction; game-based learning; embodied cognition; robot-facilitated board game;
D O I
10.1109/ICALT58122.2023.00061
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This study integrated robots and tangible objects (R&T) to realize content-based instruction, game-based learning, and embodied cognition in language education. The researchers developed a robot-facilitated board game (RFBG) to facilitate seventh-graders with learning chickens-and-eggs vocabulary and knowledge in English. The purpose was (a) to investigate target seventh-graders' knowledge acquisition, word acquisition, and word recognition, and (b) to examine their learning experience with the game play. This paper adopted mixed-methods research design through a single-group experiment at a private junior high school. By immersing in a game narrative with elements such as digital dice-rolling, answering leveled questions, using playing cards, and oral practice, the participants improved significantly in terms of word acquisition and recognition, and their overall feedback via RFBG was positive. The results inform EFL practitioners about how to better integrate educational robots and tangible objects into content-based language learning.
引用
收藏
页码:190 / 192
页数:3
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