Video Game Accessibility Defined Through Advocacy: How the Websites AbleGamers.org and CanIPlayThat.com Use the Word Accessibility

被引:3
作者
Anderson, Sky LaRell [1 ,2 ]
机构
[1] Univ St Thomas, Dept Emerging Media, St Paul, MN USA
[2] Univ St Thomas, Dept Emerging Media, 2115 Summit Ave, St Paul, MN 55105 USA
关键词
video games; accessibility; disability; advocacy; ability; STUDENTS;
D O I
10.1177/15554120231170156
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
This study investigates how the word "accessibility" is used in online news articles published by two video game-based disability advocacy organizations. AbleGamers is an accessibility and disability advocacy charity focused on improving the lives of people with disabilities through gaming. Can I Play That? publishes accessibility reviews of video games. Both organizations have news pages that publish disability and accessibility news. The study examines 50 news articles published by these organizations for how they use the word "accessibility." The articles produced 105 instances of the word "accessibility." The study finds nine themes for how "accessibility" is used. The study compares those uses and concludes by producing six pseudo-definitions for video game accessibility.
引用
收藏
页码:571 / 586
页数:16
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