The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design

被引:23
|
作者
Aizenman, Avi M. [1 ,2 ,3 ]
Koulieris, George A. [1 ,2 ,3 ]
Gibaldi, Agostino [1 ,2 ,3 ]
Sehgal, Vibhor [1 ,2 ,3 ]
Levi, Dennis M. [1 ,2 ,3 ]
Banks, Martin S. [1 ,2 ,3 ]
机构
[1] Univ Calif Berkeley, Berkeley, CA 94720 USA
[2] Wertheim Sch Optometry, 380 Minor Ln, Berkeley, CA 94720 USA
[3] Univ Durham, Dept Comp Sci, Durham DH1 3LE, England
来源
ACM TRANSACTIONS ON GRAPHICS | 2023年 / 42卷 / 01期
关键词
HMD; video games; stereopsis; eye movements; binocular disparity; eye tracking; vergence-accommodation conflict; virtual reality; field of view; ACCOMMODATION; DISPLAY; COORDINATION; CONVERGENCE; STEREOPSIS; VISION; PLANE;
D O I
10.1145/3549529
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the regularities. We measured the statistics of eye movements and binocular disparities in virtual-reality (VR) - gaming environments and found that they are quite different from those in the natural environment. Fixation distance and direction are more restricted in VR, and fixation distance is farther. The pattern of disparity across the visual field is less regular in VR and does not conform to a prominent property of naturally occurring disparities. From this we predict that double vision is more likely in VR than in the natural environment. We also determined the optimal screen distance to minimize discomfort due to the vergence-accommodation conflict, and the optimal nasal-temporal positioning of head-mounted display (HMD) screens to maximize binocular field of view. Finally, in a user study we investigated how VR content affects comfort and performance. Content that is more consistent with the statistics of the naturalworld yields less discomfort than content that is not. Furthermore, consistent content yields slightly better performance than inconsistent content.
引用
收藏
页数:15
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