Validation of the Expected Social Acceptance via Internet Gaming Scale (ESAIGS) Among Adolescent Internet Gamers in China

被引:2
作者
Yu, Yanqiu [1 ,2 ]
Mo, Phoenix K. H. [3 ]
Zhang, Jianxin [4 ]
Li, Jibin [5 ]
Lau, Joseph T. F. [6 ,7 ,8 ]
机构
[1] Fudan Univ, Sch Publ Hlth, Dept Prevent Med & Hlth Educ, Shanghai, Peoples R China
[2] Fudan Univ, Key Lab Publ Hlth Safety, Shanghai, Peoples R China
[3] Chinese Univ Hong Kong, Ctr Hlth Behav Res, Sch Publ Hlth & Primary Care, Hong Kong, Peoples R China
[4] Sichuan Univ, West China Sch Publ Hlth, Chengdu, Peoples R China
[5] Sun Yat Sen Univ, Collaborat Innovat Ctr Canc Med, Dept Clin Res, State Key Lab Oncol South China,Canc Ctr, Guangzhou, Peoples R China
[6] Wenzhou Med Univ, Affiliated Wenzhou Kangning Hosp, Zhejiang Prov Clin Res Ctr Mental Disorders, Wenzhou, Peoples R China
[7] Wenzhou Med Univ, Sch Mental Hlth, Wenzhou, Peoples R China
[8] Zhejiang Univ, Sch Publ Hlth, Hangzhou, Peoples R China
基金
中国国家自然科学基金;
关键词
Internet gaming disorder; Social acceptance; Outcome expectancy; Validation; Adolescents; China; SELF-ESTEEM; DISORDER; QUALITY;
D O I
10.1007/s11469-022-00984-x
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The outcome expectancy of social acceptance via internet gaming potentially contributes to internet gaming disorder (IGD) among adolescents. To better understand the relationship, this study developed and validated the 6-item Expected Social Acceptance via Internet Gaming Scale (ESAIGS) among 2339 adolescent internet gamers via a classroom survey in Guangzhou and Chengdu, China from October to December 2018. The prevalence of IGD was 18.0%. By using two half-split subsamples, exploratory and confirmatory factor analyses identified and confirmed a unidimensional structure of the ESAIGS, respectively. The ESAIGS showed satisfactory internal consistency, test-retest reliability, composite reliability, and absence of ceiling effect, although a slight-to-moderate floor effect was observed. It also demonstrated convergent and concurrent validity showing significant positive correlations with the three external variables (IGD, internet gaming time, and perceived rewards of internet gaming). Hence, the validated ESAIGS can be applied to assess expected social acceptance via internet gaming among adolescents in China.
引用
收藏
页码:2274 / 2284
页数:11
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