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- [1] GAMIFICATION AND AUGMENTED REALITY IN TEACHING AND LEARNING PROCESS: A SYSTEMATIC REVIEW OF LITERATURE CADERNOS EDUCACAO TECNOLOGIA E SOCIEDADE, 2021, 14 (02): : 262 - 274
- [2] Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program SOCIAL COMPUTING AND SOCIAL MEDIA: COMMUNICATION AND SOCIAL COMMUNITIES, SCSM 2019, PT II, 2019, 11579 : 170 - 181
- [3] GAMIFICATION METHODS: APP TO IMPROVE THE LEARNING-TEACHING PROCESS IN UNDERGRADUATE AND POSTGRADUATE STUDENTS 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 9385 - 9389
- [4] GAMIFICATION AS A TEACHING STRATEGY IN THE LEARNING PROCESS OF ART HISTORY 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 471 - 476
- [5] Gamification as a strategy in FOL teaching: Enhancing practical learning 9TH VIRTUAL INTERNATIONAL CONFERENCE ON EDUCATION, INNOVATION AND ICT, EDUNOVATIC 2024, 2024, : 281 - 282
- [6] Gamification in Teaching and Learning Languages: A Systematic Literature Review REVISTA ROMANEASCA PENTRU EDUCATIE MULTIDIMENSIONALA, 2021, 13 (02): : 559 - 577
- [7] Gamification for teaching in virtual learning environments: A literature review ETIC NET-REVISTA CIENTIFICA ELECTRONICA DE EDUCACION Y COMUNICACION EN LA SOCIEDAD DEL CONOCIMIENTO, 2023, 23 (02): : 395 - 418
- [8] GAMIFICATION IN SOFTWARE ENGINEERING: EVIDENCE OF THE TEACHING-LEARNING PROCESS ETD EDUCACAO TEMATICA DIGITAL, 2024, 26 : 1 - 24
- [9] On Combining Gamification Theory and ABET Criteria for Teaching and Learning Engineering FRONTIERS IN EDUCATION CONFERENCE (FIE), 2015, 2015, : 565 - 573
- [10] Gamification applied for Software Engineering teaching-learning process XXXI BRAZILIAN SYMPOSIUM ON SOFTWARE ENGINEERING (SBES 2017), 2017, : 299 - 307