Effects of Playing Exergames on Quality of Life among Young Adults: A 12-Week Randomized Controlled Trial

被引:7
作者
Yu, Jiajun [1 ,2 ,3 ]
Huang, Han-Chung [4 ]
Cheng, T. C. E. [5 ]
Wong, May-Kuen [6 ]
Teng, Ching-, I [3 ,7 ,8 ]
机构
[1] Guangzhou Huashang Coll, Sch Management, Guangzhou 511300, Peoples R China
[2] Guangzhou Huashang Coll, Sch Innovat & Entrepreneurship, Guangzhou 511300, Peoples R China
[3] Chang Gung Univ, Grad Inst Management, Taoyuan 333, Taiwan
[4] China Univ Technol, Ctr Gen Educ, Taipei 219, Taiwan
[5] Hong Kong Polytech Univ, Dept Logist & Maritime Studies, Hong Kong 999077, Peoples R China
[6] Chang Gung Mem Hosp, Taoyuan Branch, Taoyuan 333, Taiwan
[7] Linkou Chang Gung Mem Hosp, Dept Phys Med & Rehabil, Taoyuan 333, Taiwan
[8] Ming Chi Univ Technol, Dept Business & Management, New Taipei 243, Taiwan
关键词
exergames; active games; randomized controlled trial; quality of life; SF36; health; ACTIVE VIDEO GAMES; PHYSICAL-ACTIVITY; WEIGHT-LOSS; EXERCISE; METAANALYSIS; ENJOYMENT; BEHAVIOR; OBESITY; IMPACT; BODY;
D O I
10.3390/ijerph20021359
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Objective: The purpose of this paper is to investigate whether playing exergames can enhance quality of life among young adults and it examines the potential moderators. Methods: A 12-week randomized controlled trial was conducted. Quality of life was measured using the short-form 36-item version (SF-36) scale. All the participants were between 20 and 24 years old in Taiwan. Participants in the intervention group (n = 55) were asked to play exergames for 12 weeks, three times a week and 30 minutes at a time, while participants in the control group (n = 62) did not play exergames. The changes in the scores on quality of life between the beginning and the end of the 12-week trial were calculated. Independent t-tests were used to analyze the differences. Results: The intervention group participants experienced an enhanced quality of life in terms of physical functioning, role-physical (role limitations due to physical health), general health, and social functioning. Moreover, the intervention group participants who were not enthusiastic about exercisers experienced an enhanced quality of life in physical functioning, role-physical, and general health. The intervention group participants who attempted to control their weight experienced enhanced general health, vitality, and mental health. Conclusion: Playing exergaming could contribute to users' quality of life in terms of both physical and mental health.
引用
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页数:10
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