Deep learning;
Puzzle solving;
NP-completeness;
ALGORITHM;
D O I:
10.1016/j.entcom.2023.100580
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
This work proposes a deep learning-based agent that solves 10 x 10 board size puzzle games of the NPComplete Akari genre, while learning tabula rasa, that is, never exposed to any rules of the game. A six-model ensemble is trained to form a single solution policy. Lamp placements are chosen sequentially until the final resolution or failure. For the training and testing of the agent, over 3 million games were randomly produced with at least one known solution. The proposed agent solves 98.1% of Akari games that were never shown to it during training, revealing that the agent can learn implicit rules in NP-complete games. These approaches and training procedures proposed can guide future research on tabula rasa neural network agents for solving games or NP-Complete problems.
机构:
Univ Franche Comte, CNRS, FEMTO ST Inst, UMR 6174, F-25030 Besancon, FranceUniv Franche Comte, CNRS, FEMTO ST Inst, UMR 6174, F-25030 Besancon, France
Guyeux, Christophe
Cote, Nathalie M. -L.
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h-index: 0
机构:
Univ Paris 06, Lab Biol Dev, UMR 7622, Paris, FranceUniv Franche Comte, CNRS, FEMTO ST Inst, UMR 6174, F-25030 Besancon, France
Cote, Nathalie M. -L.
Bahi, Jacques M.
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h-index: 0
机构:
Univ Franche Comte, CNRS, FEMTO ST Inst, UMR 6174, F-25030 Besancon, FranceUniv Franche Comte, CNRS, FEMTO ST Inst, UMR 6174, F-25030 Besancon, France
Bahi, Jacques M.
Bienia, Wojciech
论文数: 0引用数: 0
h-index: 0
机构:
ENSIMAG, G SCOP Lab, F-38031 Grenoble 1, FranceUniv Franche Comte, CNRS, FEMTO ST Inst, UMR 6174, F-25030 Besancon, France