共 50 条
- [22] Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
- [24] Virtual reality based time and motion study with support for real walking [J]. FACTORIES OF THE FUTURE IN THE DIGITAL ENVIRONMENT, 2016, 57 : 303 - 308
- [25] Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading [J]. EXTENDED REALITY, PT III, XR SALENTO 2024, 2024, 15029 : 58 - 66
- [26] Demonstrating Eye Movement Biometrics in Virtual Reality [J]. ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, ETRA 2023, 2023,
- [27] Movement Visualizer for Networked Virtual Reality Platforms [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 681 - 682
- [29] Application of precise indoor position tracking to immersive virtual reality with translational movement support [J]. Multimedia Tools and Applications, 2016, 75 : 12331 - 12350