Social norms and problematic gaming among adolescents: The role of Internet use coping motives

被引:10
作者
Angelini, Federica [1 ]
Pivetta, Erika [1 ]
Marino, Claudia [1 ,2 ]
Canale, Natale [1 ]
Spada, Marcantonio M. [2 ]
Vieno, Alessio [1 ]
机构
[1] Univ Padua, Dept Dev & Social Psychol, Via Venezia 8, I-35131 Padua, Italy
[2] London South Bank Univ, Sch Appl Sci, Div Psychol, 103 Borough Rd, London SE1 0AA, England
关键词
Adolescence; Coping; Gaming frequency; Problematic gaming; Social norms; PEER INFLUENCE; VALIDATION; ADDICTION; DISORDER; SYMPTOMS; BEHAVIOR;
D O I
10.1016/j.addbeh.2023.107865
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Introduction: Problematic gaming (PG) is a public health issue among adolescents worldwide. Although several studies have documented that peer influences constitute a relevant risk factor for adolescent problematic be-haviors, little research is currently available on PG. The aim of this study was to examine the contribution of social norms and perceived friends' gaming frequency on participants' own gaming frequency and PG, by testing potential differences among groups with low vs. high motive to use the Internet (e.g., online gaming) as a coping strategy. Method: A survey was administered to 470 adolescent gamers (mean age = 15.49 years; SD = 1.05 years; 77.9 % males). A theoretical model was tested through path analysis and multi-group comparisons were performed.Results: Path analysis revealed that social norms and perceived friends' gaming frequency were positively associated to participants' gaming behaviors and PG. Additionally, different patterns between groups emerged.Conclusion: Our findings confirmed the relative importance of peer influences on adolescents' gaming behaviors and PG and showed that adolescents who rely more on online gaming to cope with negative affect may be more vulnerable to social influence processes than other peers. These findings may provide useful indications for prevention programs targeting adolescent PG.
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页数:5
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