Introducing Shopper Avatars in a Virtual Reality Store

被引:1
作者
Schnack, Alexander [1 ]
Zhao, Yinshu [2 ]
Baghaei, Nilufar [3 ]
机构
[1] New Zealand Inst Plant & Food Res, Auckland, New Zealand
[2] Massey Univ, Palmerston North, New Zealand
[3] Univ Queensland, Brisbane, Qld, Australia
来源
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW | 2023年
关键词
Virtual store; Virtual Reality; Telepresence; Avatar; Shopping behaviour;
D O I
10.1109/VRW58643.2023.00274
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Immersive Virtual Reality (iVR) is rapidly altering the world we live in. Studies have shown that people exhibit similar behaviours and reactions in virtual retail scenarios, thus making iVR a promising tool for researchers to study in-store shopper behaviour. This paper investigates whether virtual avatars can affect users' perceived telepresence and shopping behavior. We recruited 54 participants to experience the virtual store and our findings showed the mere presence of virtual avatars in the store had no significant effect on participants' sense of telepresence and shopping behaviour. We believe this research highlighted the need for further study and contributed to the development of fully-fledged virtual simulated shopping experiences.
引用
收藏
页码:863 / 864
页数:2
相关论文
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[11]   Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store [J].
Zhao, Yinshu ;
Baghaei, Nilufar ;
Schnack, Alexander ;
Stemmet, Lehan .
2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, :52-56