共 11 条
[1]
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals
[J].
2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021),
2021,
:63-67
[2]
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction
[J].
PRESENCE-VIRTUAL AND AUGMENTED REALITY,
2006, 15 (04)
:359-372
[3]
Brooke J, 1986, SUS: A quick and dirty usability scale, P189
[6]
Lingyun Qiu, 2005, ACM Transactions on Computer-Human Interaction, V12, P329, DOI 10.1145/1121112.1121113
[7]
Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand
[J].
PERSUASIVE TECHNOLOGY: DESIGNING FOR FUTURE CHANGE (PERSUASIVE 2020),
2020, 12064
:208-220
[9]
Slater M., 1994, PRESENCE-VIRTUAL AUG, V3, P130, DOI [DOI 10.1162/PRES.1994.3.2, 10.1162/pres.1994.3.2.130, DOI 10.1162/PRES.1994.3.2.130]