Telemetry-Based Haptic Rendering for Racing Game Experience Improvement

被引:1
作者
Lee, Jiwan [1 ]
Kim, Junwoo [1 ]
Kang, Jeonggoo [2 ]
Jo, Eunsoo [2 ]
Park, Dong Chul [2 ]
Choi, Seungmoon [1 ]
机构
[1] Pohang Univ Sci & Technol POSTECH, Dept Comp Sci & Engn, Pohang 790784, South Korea
[2] Hyundai Motor Co Ltd, Sound Design Res Lab, Seoul 137938, South Korea
关键词
Gaming experience; haptic rendering; racing; telemetry;
D O I
10.1109/TOH.2024.3357885
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Many recent games, such as racing and flight games, open their game telemetry data to users by storing them in the local memory. Such telemetry data can provide useful information for haptic rendering, and this advantage has been exploited by the industry. This approach applies to any applications that export telemetry data in run time. The haptic rendering module operates as a separate process that accesses the telemetry data in parallel with the application. It is simple, efficient, and modular while retaining the application intact. We examine the approach's viability for user experience improvement by developing three telemetry-based haptic rendering algorithms for car racing games. They express the car engine response, collisions with external objects, and the road surface texture, respectively. Building a haptics-enabled driving platform, we conducted a user study comparing gaming experiences between our telemetry-based algorithms and conventional sound-to-tactile conversion algorithms. The results showed that the telemetry-based effects elicited better experiences than the sound-based effects.
引用
收藏
页码:72 / 79
页数:8
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