Touching the future of training: investigating tangible interaction in virtual reality

被引:5
作者
Rettinger, Maximilian [1 ]
Rigoll, Gerhard [1 ]
机构
[1] Tech Univ Munich, Chair Human Machine Commun, TUM Sch Computat Informat & Technol, Munich, Germany
来源
FRONTIERS IN VIRTUAL REALITY | 2023年 / 4卷
关键词
virtual reality; tangible free hand interaction; training; user studies; explosive ordnance disposal training; EOD; collaborative training; interaction methods;
D O I
10.3389/frvir.2023.1187883
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual reality offers exciting new opportunities for training. This inspires more and more training fields to move from the real world to virtual reality, but some modalities are lost in this transition. In the real world, participants can physically interact with the training material; virtual reality offers several interaction possibilities, but do these affect the training's success, and if yes, how? To find out how interaction methods influence the learning outcome, we evaluate the following four methods based on ordnance disposal training for civilians: 1) Real-World, 2) Controller-VR, 3) Free-Hand-VR, and 4) Tangible-VR in a between-subjects experiment (n = 100). We show that the Free-Hand-VR method lacks haptic realism and has the worst training outcome. Training with haptic feedback, e.g., Controller-VR, Tangible-VR, and Real-World, lead to a better overall learning effect and matches the participant's self-assessment. Overall, the results indicate that free-hand interaction is improved by the extension of a tracked tangible object, but the controller-based interaction is most suitable for VR training.
引用
收藏
页数:11
相关论文
共 50 条
  • [21] History of Virtual Reality and Augmented Reality in Neurosurgical Training
    Paro, Mitch R.
    Hersh, David S.
    Bulsara, Ketan R.
    WORLD NEUROSURGERY, 2022, 167 : 37 - 43
  • [23] Realistic Motion Avatars are the Future for Social Interaction in Virtual Reality
    Rogers, Shane L.
    Broadbent, Rebecca
    Brown, Jemma
    Fraser, Alan
    Speelman, Craig P.
    FRONTIERS IN VIRTUAL REALITY, 2022, 2
  • [24] Virtual Reality Training for Advanced Radiotherapy
    Chiesa, Fulvio Damiano
    Bourhaleb, Faiza
    Pardi, Claudia
    Soccini, Agata Marta
    2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024, 2024, : 394 - 399
  • [25] Virtual reality in radiation therapy training
    Boejen, Annette
    Grau, Cai
    SURGICAL ONCOLOGY-OXFORD, 2011, 20 (03): : 185 - 188
  • [26] Virtual Reality in Orthopedic Surgery Training
    Hasan, Laith K.
    Haratian, Aryan
    Kim, Michael
    Bolia, Ioanna K.
    Weber, Alexander E.
    Petrigliano, Frank A.
    ADVANCES IN MEDICAL EDUCATION AND PRACTICE, 2021, 12 : 1295 - 1301
  • [27] Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality
    Strandholt, Patrick L.
    Dogaru, Oana A.
    Nilsson, Niels C.
    Nordahl, Rolf
    Serafin, Stefania
    PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
  • [28] Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach
    Pedram, Shiva
    Palmisano, Stephen
    Skarbez, Richard
    Perez, Pascal
    Farrelly, Matthew
    COMPUTERS & EDUCATION, 2020, 153
  • [29] Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry
    Baceviciute, Sarune
    Cordoba, Ainara Lopez
    Wismer, Philip
    Jensen, Tine Vitved
    Klausen, Mikkel
    Makransky, Guido
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2022, 38 (02) : 470 - 487
  • [30] A framework for virtual reality with tangible augmented reality-based user interface
    Hong, D
    Woo, W
    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, 2006, E89D (01): : 45 - 52