Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

被引:67
作者
Won, Mihye [1 ,6 ]
Ungu, Dewi Ayu Kencana [1 ]
Matovu, Henry [1 ]
Treagust, David F. [1 ]
Tsai, Chin-Chung [2 ]
Park, Jungho [3 ]
Mocerino, Mauro [4 ]
Tasker, Roy [5 ]
机构
[1] Curtin Univ, Sch Educ, Perth, Australia
[2] Natl Taiwan Normal Univ, Program Learning Sci & Inst Res Excellence Learnin, New Taipei, Taiwan
[3] Lincoln Agritech, Lincoln, New Zealand
[4] Curtin Univ, Sch Mol & Life Sci, Perth, Australia
[5] Western Sydney Univ, Sch Sci, Penrith, Australia
[6] Kent St, Bentley, WA 6102, Australia
基金
澳大利亚研究理事会;
关键词
Immersive virtual reality; Systematic literature review; Learning tasks; Learning design; Cluster analysis; INTERVENTION; ENVIRONMENTS; AUTHENTICITY; METAANALYSIS; EDUCATION; DISPLAYS; GAMES;
D O I
10.1016/j.compedu.2022.104701
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
To investigate how learning in immersive Virtual Reality was designed in contemporary educa-tional studies, this systematic literature review identified nine design features and analysed 219 empirical studies on the designs of learning activities with immersive Virtual Reality. Overall, the technological features for physical presence were more readily implemented and investigated than pedagogical features for learning engagement. Further analysis with k-means clustering revealed five approaches with varying levels of interactivity and openness in learning tasks, from watching virtual worlds passively to responding to personalised prompts. Such differences in the design appeared to stem from different practical and educational priorities, such as accessibility, interactivity, and engagement. This review highlights the diversity in the learning task designs in immersive Virtual Reality and illustrates how researchers are navigating practical and educa-tional concerns. We recommend future empirical studies recognise the different approaches and priorities when designing and evaluating learning with immersive Virtual Reality. We also recommend that future systematic reviews investigate immersive Virtual Reality-based learning not only by learning topics or learner demographics, but also by task designs and learning experiences.
引用
收藏
页数:24
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