Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents

被引:1
|
作者
Mittmann, Gloria [1 ,2 ,5 ]
Zehetner, Vanessa [1 ]
Krammer, Ina [1 ,3 ]
Schrank, Beate [1 ,4 ]
机构
[1] Karl Landsteiner Univ Hlth Sci, Ludwig Boltzmann Soc, DOT Res Grp Mental Hlth Children & Adolescents, Krems, Austria
[2] Univ Vienna, Dept Dev & Educ Psychol, Vienna, Austria
[3] Univ Vienna, Dept Hlth & Clin Psychol, Vienna, Austria
[4] Karl Landsteiner Univ Hlth Sci, Univ Hosp Tulln, Dept Psychiat & Psychotherapy, Tulln, Austria
[5] Karl Landsteiner Univ Hlth Sci, Dr Karl Dorrek Str 30, A-3500 Krems, Austria
关键词
Video games; player experience; usability; feasibility; participatory research; questionnaire; CONFIRMATORY FACTOR-ANALYSIS; CULTURAL-ADAPTATION; HEALTH RESEARCH; INSTRUMENTS; PRINCIPLES; GUIDELINES; BENEFITS; VALIDITY;
D O I
10.1080/0144929X.2023.2212807
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The short version of the Game User Experience Satisfaction Scale (GUESS-18) uses nine factors to assess video game satisfaction. As video games play an important role for children and adolescents, the aim of this study was to translate and adapt the adult English version to an adolescent German version (GUESS-GA-18) and validate the new scale. Translation and adaptation were done in a participatory process with Austrian adolescents in two consecutive focus group sessions. In the validation study with 401 adolescents, fit indices demonstrated good model fit and a confirmatory factor analysis confirmed the nine-factor structure of the new scale. Internal consistency is acceptable (Cronbach's alpha = .791). Concurrent validity shows that the GUESS-GA-18 measures whether children like the game. The German GUESS-GA-18 for adolescents is a short and comprehensive tool for iterative development of games and studies testing player experience with German-speaking adolescents.
引用
收藏
页码:1401 / 1415
页数:15
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