Use of virtual reality for targeted physical rehabilitation: Case report on managing functional motor disorder

被引:2
|
作者
Nguyen, Alan T. [1 ]
Hemphill, Sydney [2 ]
Donahue, Bridgette [3 ]
Menendez, Maria [2 ]
Rodriguez, Samuel [2 ]
Caruso, Thomas J. [2 ]
机构
[1] Oakland Univ, William Beaumont Sch Med, Rochester, MI USA
[2] Stanford Univ, Lucile Packard Childrens Hosp Stanford, Dept Anesthesiol Perioperat & Pain Med, Sch Med, Palo Alto, CA USA
[3] Stanford Univ, Lucile Packard Childrens Hosp Stanford, Dept Phys Therapy & Rehabil, Sch Med, Palo Alto, CA USA
关键词
Functional movement disorder; functional neurologic disorder; psychogenic movement disorder; conversion disorder; dyskinesias; virtual reality; CHRONIC PAIN; THERAPY; EXPOSURE; PROGRAM;
D O I
10.3233/PRM-210009
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Virtual reality (VR) technology has seen increasing use in physical rehabilitation and in the management of acute and chronic pain. Functional movement disorders (FMDs) are a source of disability with no known association to neurologic pathology, and patients are generally offered multidisciplinary treatment approaches to improve functional movement. However, patients who are not compliant with rehabilitation may have persistent FMD and long-term disability. Given VR's use in physical rehabilitation, it may serve as a useful adjunct for the management of FMD. Utilizing an application called MovementTM to create a playlist of targeted applications for the restoration of motor function and balance, this case study presents the application of VR as a tool to engage patients in physical therapy for the management of FMD. The VR games were selected to encourage movement while customization of levels within the games facilitated achievement of physical therapy goals. Physical rehabilitation aided by VR, when used in collaboration with a multidisciplinary care team, may be used to facilitate recovery from FMD.
引用
收藏
页码:415 / 423
页数:9
相关论文
共 50 条
  • [1] Motor rehabilitation using virtual reality
    Sveistrup H.
    Journal of NeuroEngineering and Rehabilitation, 1 (1)
  • [2] New perspectives and limitations in the use of virtual reality in the rehabilitation of motor disorders
    De Mauro, Alessandro
    Ardanza, Aitor
    Monge, Esther
    Molina Rueda, Francisco
    ENGINEERING REALITY OF VIRTUAL REALITY 2013, 2013, 8649
  • [3] The Use of a Nonimmersive Virtual Reality Programme in Anorexia Nervosa: A Single Case-Report
    Cardi, Valentina
    Krug, Isabel
    Perpina, Conxa
    Mataix-Cols, David
    Roncero, Maria
    Treasure, Janet
    EUROPEAN EATING DISORDERS REVIEW, 2012, 20 (03) : 240 - 245
  • [4] Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Describing and classifying virtual reality systems
    Galvin, Jane
    Levac, Danielle
    DEVELOPMENTAL NEUROREHABILITATION, 2011, 14 (02) : 112 - 122
  • [5] Combining Virtual Reality Motor Rehabilitation With Cognitive Strategy Use in Chronic Stroke
    Boone, Anna E.
    Wolf, Timothy J.
    Engsberg, Jack R.
    AMERICAN JOURNAL OF OCCUPATIONAL THERAPY, 2019, 73 (04)
  • [6] Virtual reality for physical rehabilitation: A Pilot study How will virtual reality change physical therapy?
    Dulau, Eva
    Botha-Ravyse, Chrisna R.
    Luimula, Mika
    2019 10TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2019), 2019, : 277 - 282
  • [7] Use of virtual reality in rehabilitation of movement in children with hemiplegia - A multiple case study evaluation
    Green, Dido
    Wilson, Peter H.
    DISABILITY AND REHABILITATION, 2012, 34 (07) : 593 - 604
  • [8] Efficacy of virtual reality therapy in ideomotor apraxia rehabilitation A case report
    Park, Wookyung
    Kim, Jongwook
    Kim, MinYoung
    MEDICINE, 2021, 100 (28) : E26657
  • [9] Haptic Stimulation Glove for Fine Motor Rehabilitation in Virtual Reality Environments
    Borja, Edgar F.
    Lara, Daniel A.
    Quevedo, Washington X.
    Andaluz, Victor H.
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II, 2018, 10851 : 211 - 229
  • [10] Adaptive virtual reality games for rehabilitation of motor disorders
    Ma, Minhua
    McNeill, Michael
    Charles, Darryl
    McDonough, Suzanne
    Crosbie, Jacqui
    Oliver, Louise
    McGoldrick, Clare
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: AMBIENT INTERACTION, PT 2, PROCEEDINGS, 2007, 4555 : 681 - +