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The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy
被引:0
作者:
Delello, Julie A.
[1
]
McWhorter, Rochell R.
[2
]
Roberts, Paul B.
[3
]
De Giuseppe, Tonia
[4
]
Corona, Felice
[5
,6
,7
,8
]
机构:
[1] Univ Texas Tyler, Coll Educ & Psychol, Tyler, TX 75799 USA
[2] Univ Texas Tyler, Soules Coll Business, Human Resource Dev HRD, Tyler, TX USA
[3] Univ Texas Tyler, Human Resource Dev, Tyler, TX USA
[4] Univ Benevento, Benevento, Italy
[5] Univ Salerno, Dept Med, Didact & Special Pedag M PED 03, Fisciano, Italy
[6] Univ Salerno, Dept Surg & Dent, Fisciano, Italy
[7] Univ Salerno, Dept Human, Fisciano, Italy
[8] Univ Salerno, Dept Philosoph & Educ Sci, Fisciano, Italy
关键词:
Classification;
Education;
Electronic Sports;
Gaming;
Gender;
Universities;
D O I:
10.4018/IJGCMS.317115
中图分类号:
TP39 [计算机的应用];
学科分类号:
081203 ;
0835 ;
摘要:
As participation in electronic sports (esports) continues to expand globally, colleges and universities are considering how such competitive video gaming might impact recruitment, retention, and the overall student engagement experience. This mixed-methods study focuses on the perceptions of college students in both the United States and Italy regarding the esports phenomenon. A compilation of the research findings from two case studies compared and contrasted themes associated with the benefits and risks to college students participating in esports. The findings highlighted the notion that even during challenging times such as the COVID-19 pandemic, the college students in this study were still driven to invest their time in esports play. However, the risks such as those of addiction, health impairment, and social isolation may outweigh the perceived benefits to game play. Included are critical considerations and policy recommendations for campus esports programs as well as future directions in research.
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页数:22
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