V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games
被引:1
作者:
Hammad, Noor
论文数: 0引用数: 0
h-index: 0
机构:
Carnegie Mellon Univ, Pittsburgh, PA 15213 USACarnegie Mellon Univ, Pittsburgh, PA 15213 USA
Hammad, Noor
[1
]
论文数: 引用数:
h-index:
机构:
Eiszler, Thomas
[1
]
Gazda, Robert
论文数: 0引用数: 0
h-index: 0
机构:
Interdigital, Conshohocken, PA USACarnegie Mellon Univ, Pittsburgh, PA 15213 USA
Gazda, Robert
[2
]
Cartmell, John
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h-index: 0
机构:
Carnegie Mellon Univ, New York, NY USACarnegie Mellon Univ, Pittsburgh, PA 15213 USA
Cartmell, John
[3
]
Harpstead, Erik
论文数: 0引用数: 0
h-index: 0
机构:
Carnegie Mellon Univ, Pittsburgh, PA 15213 USACarnegie Mellon Univ, Pittsburgh, PA 15213 USA
Harpstead, Erik
[1
]
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机构:
Hammer, Jessica
[1
]
机构:
[1] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[2] Interdigital, Conshohocken, PA USA
[3] Carnegie Mellon Univ, New York, NY USA
来源:
PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023
|
2023年
关键词:
edge computing;
mobile augmented reality;
D O I:
10.1145/3582437.3582456
中图分类号:
J [艺术];
学科分类号:
13 ;
1301 ;
摘要:
We explore the future of synchronous, multiplayer mobile AR gaming through our game V-Light, which extends current mobile AR game capacities using edge computing. Mobile AR games are currently limited by on-board processing power, while offloading operations to the cloud introduces high latency costs. This is a critical issue for games needing real-time response to player input. V-Light demonstrates how mobile AR games can leverage the power of edge computing, bringing computational resources closer to the user, keeping latency low and bandwidth high. We share our development toolkit, analyze the design and development of V-Light through the lens of an existing model for shared-world mobile AR, and demonstrate that edge computing can provide a "time machine" that lets game designers prototype mobile AR games for devices that do not yet exist.