V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games

被引:1
|
作者
Hammad, Noor [1 ]
Eiszler, Thomas [1 ]
Gazda, Robert [2 ]
Cartmell, John [3 ]
Harpstead, Erik [1 ]
Hammer, Jessica [1 ]
机构
[1] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[2] Interdigital, Conshohocken, PA USA
[3] Carnegie Mellon Univ, New York, NY USA
来源
PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023 | 2023年
关键词
edge computing; mobile augmented reality;
D O I
10.1145/3582437.3582456
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
We explore the future of synchronous, multiplayer mobile AR gaming through our game V-Light, which extends current mobile AR game capacities using edge computing. Mobile AR games are currently limited by on-board processing power, while offloading operations to the cloud introduces high latency costs. This is a critical issue for games needing real-time response to player input. V-Light demonstrates how mobile AR games can leverage the power of edge computing, bringing computational resources closer to the user, keeping latency low and bandwidth high. We share our development toolkit, analyze the design and development of V-Light through the lens of an existing model for shared-world mobile AR, and demonstrate that edge computing can provide a "time machine" that lets game designers prototype mobile AR games for devices that do not yet exist.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] DARE: Dynamic Adaptive Mobile Augmented Reality with Edge Computing
    Liu, Qiang
    Han, Tao
    2018 IEEE 26TH INTERNATIONAL CONFERENCE ON NETWORK PROTOCOLS (ICNP), 2018, : 1 - 11
  • [2] 5G Edge Computing Enhanced Mobile Augmented Reality
    Cao, Jacky
    2021 IEEE INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING AND COMMUNICATIONS WORKSHOPS AND OTHER AFFILIATED EVENTS (PERCOM WORKSHOPS), 2021, : 416 - 417
  • [3] Local Cache-Enabled Mobile Augmented Reality in Mobile Edge Computing
    Lee, Joohyung
    Seo, Yong-Jun
    Kim, Tae Yeon
    Niyato, Dusit
    Poor, H. Vincent
    IEEE COMMUNICATIONS MAGAZINE, 2024, 62 (09) : 184 - 190
  • [4] Mobility-Aware Cooperative Service Caching for Mobile Augmented Reality Services in Mobile Edge Computing
    Fan, Qingyang
    Zhang, Weizhe
    Ling, Chen
    Yadav, Rahul
    Wang, Desheng
    He, Hui
    IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY, 2024, 73 (11) : 17543 - 17557
  • [5] Enabling Edge Computing in 5G for Mobile Augmented Reality
    Yaakob M.
    Salameh A.A.
    Mohamed O.
    Ibrahim M.A.H.
    International Journal of Interactive Mobile Technologies, 2022, 16 (14) : 23 - 30
  • [6] Edge intelligence computing for mobile augmented reality with deep reinforcement learning approach
    Chen, Miaojiang
    Liu, Wei
    Wang, Tian
    Liu, Anfeng
    Zeng, Zhiwen
    COMPUTER NETWORKS, 2021, 195
  • [7] Poster: A Testbed Implementation of NDN-based Edge Computing For Mobile Augmented Reality
    Ullah, Rehmat
    Rehman, Muhammad Atif Ur
    Kim, Byung-Seo
    HOTMOBILE '19 - PROCEEDINGS OF THE 20TH INTERNATIONAL WORKSHOP ON MOBILE COMPUTING SYSTEMS AND APPLICATIONS, 2019, : 181 - 181
  • [8] An Edge Network Orchestrator for Mobile Augmented Reality
    Liu, Qiang
    Huang, Siqi
    Opadere, Johnson
    Han, Tao
    IEEE CONFERENCE ON COMPUTER COMMUNICATIONS (IEEE INFOCOM 2018), 2018, : 756 - 764
  • [9] Cooperative Mixed Reality Leveraging Edge Computing and Communication
    Tang, Sihai
    Chen, Bruce Haidi
    Hochstetler, Jacob
    Hirsch, Jason
    Fu, Song
    2020 IEEE/ACM SYMPOSIUM ON EDGE COMPUTING (SEC 2020), 2020, : 425 - 429
  • [10] Collaborative Design with Mobile Augmented Reality
    Gul, Leman Figen
    Halici, Suheyla Muge
    ECAADE 2016: COMPLEXITY & SIMPLICITY, VOL 1, 2016, : 493 - 500