Enhanced Presence Evaluation in Virtual Reality Feedback System with TOPSIS Model

被引:1
作者
Li, Shuo [1 ]
Zheng, Hongtao [1 ]
Han, Ting [1 ,2 ,4 ,5 ]
Hu, Jun [3 ]
Zhang, Chenqi [1 ]
Yu, Cong [1 ]
机构
[1] Shanghai Jiao Tong Univ, Sch Design, Shanghai, Peoples R China
[2] Shanghai Jiao Tong Univ, Inst Med Robot, Shanghai, Peoples R China
[3] Eindhoven Univ Technol, Dept Ind Design, Eindhoven, Netherlands
[4] Shanghai Jiao Tong Univ, Sch Design, 800 Dongchuan RD, Shanghai, Peoples R China
[5] Shanghai Jiao Tong Univ, Inst Med Robot, 800 Dongchuan RD, Shanghai, Peoples R China
关键词
Virtual reality; presence evaluation; fuzzy analytic hierarchy process; human computer interaction; technique order performance by similarity to ideal solution; FUZZY COMPREHENSIVE EVALUATION; OF-THE-ART; PERFORMANCE; ENVIRONMENTS; AHP;
D O I
10.1080/10447318.2023.2263697
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Researcher has been trying to optimize the method for evaluating presence in virtual reality (VR) to address variability and uncertainty in quick evaluations using questionnaires. We recommend using the Technique for Order Performance by Similarity to Ideal Solution (TOPSIS) model to calculated the iGroup Presence Questionnaire to measure users' overall presence in VR prototyping, instead of the weighted sum approach. The effects of two presence factors (scene density and motion trajectory technology) on a self-developed VR swimming virtual system were tested using the TOPSIS model with 20 participants each 12 tasks in a user experiment. The results were compared using two different weighting methods, fuzzy hierarchical analysis and uniform weighting methods. TOPSIS had a narrower range of data within the 95% confidence interval and a significantly lower coefficient of variation (CV). This indicates enhanced precision in evaluating presence and can be used to compare different technique setting of virtual systems.
引用
收藏
页码:7322 / 7336
页数:15
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