Continual creation: Idealism, metaphor and the representation of spatio-temporality

被引:2
|
作者
Verran, Erick
机构
关键词
immaterialism; phenomenology; Berkeley; time; space; Bergson; ambience; Wittgenstein; VIDEO GAMES; TIME;
D O I
10.1386/jgvw_00073_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
In this examination of spatio-temporality's representation in two- and threedimensional video games, diegetic time and how a game's overriding metaphors may be reflected in both gameplay and a storyworld's virtual environment are considered at length through the idealist philosophy of George Berkeley, with an important adaptation of what Ludwig Wittgenstein referred to as 'informationtime' experienced by conscious players operating in 'memory-time'. After considering a number of examples from Outer Wilds and the Legend of Zelda franchise, the question as to whether video games are ontically presentist is resolved by way of a synthesis between the expression of time in spatial terms and every video game's minimum of interactivity, a distinction I adapt from Henri Bergson and Maurice Merleau-Ponty. The continual creation of a digital world, while materially a fact of hardware limitations, is shown to lend itself metaphorically to an eidetic reading, bound to our intuitive association of time and space with inhabitation.
引用
收藏
页码:39 / 59
页数:21
相关论文
共 1 条
  • [1] Spatio-Temporality and Tribal Water Quality Governance in the United States
    Cohn, Teresa Cavazos
    Berry, Kate
    Whyte, Kyle Powys
    Norman, Emma
    WATER, 2019, 11 (01)